#include "meta.h" #include "../coding/coding.h" #include "jstm_streamfile.h" /* JSTM - from Tantei Jinguji Saburo - Kind of Blue (PS2) */ VGMSTREAM * init_vgmstream_jstm(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; STREAMFILE *temp_streamFile = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ /* .stm: original, .jstm: header id */ if (!check_extensions(streamFile, "stm,jstm")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x4A53544D) /* "JSTM" */ goto fail; start_offset = 0x20; channel_count = read_16bitLE(0x04,streamFile); if (channel_count != read_16bitLE(0x06,streamFile)) /* 0x02, interleave? */ goto fail; loop_flag = (read_32bitLE(0x14,streamFile) != -1); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitLE(0x08,streamFile); vgmstream->num_samples = pcm_bytes_to_samples(read_32bitLE(0x0C,streamFile),channel_count,16); if (loop_flag) { vgmstream->loop_start_sample = pcm_bytes_to_samples(read_32bitLE(0x14,streamFile),channel_count,16); vgmstream->loop_end_sample = vgmstream->num_samples; } vgmstream->meta_type = meta_PS2_JSTM; vgmstream->coding_type = coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; temp_streamFile = setup_jstm_streamfile(streamFile, start_offset); if (!temp_streamFile) goto fail; if (!vgmstream_open_stream(vgmstream,temp_streamFile,start_offset)) goto fail; close_streamfile(temp_streamFile); return vgmstream; fail: close_streamfile(temp_streamFile); close_vgmstream(vgmstream); return NULL; }