#include "meta.h" #include "../coding/coding.h" typedef struct { int total_subsongs; int codec; int channels; int sample_rate; int block_count; int block_size; int32_t num_samples; int32_t loop_start; int32_t loop_end; int loop_flag; off_t stream_offset; off_t stream_size; off_t extra_offset; off_t name_offset; } aac_header; static int parse_aac(STREAMFILE* sf, aac_header* aac); /* AAC - tri-Ace (ASKA engine) Audio Container */ VGMSTREAM* init_vgmstream_ta_aac(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; aac_header aac = {0}; /* checks */ /* .aac: actual extension, .laac: for players to avoid hijacking MP4/AAC */ if (!check_extensions(sf, "aac,laac")) goto fail; if (!is_id32be(0x00, sf, "AAC ") && !is_id32le(0x00, sf, "AAC ")) goto fail; if (!parse_aac(sf, &aac)) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(aac.channels, aac.loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_TA_AAC; vgmstream->sample_rate = aac.sample_rate; vgmstream->num_streams = aac.total_subsongs; vgmstream->stream_size = aac.stream_size; switch(aac.codec) { #ifdef VGM_USE_FFMPEG case 0x0165: { /* Infinite Undiscovery (X360), Star Ocean 4 (X360), Resonance of Fate (X360) */ uint8_t buf[0x100]; size_t bytes; bytes = ffmpeg_make_riff_xma2(buf, sizeof(buf), aac.num_samples, aac.stream_size, aac.channels, aac.sample_rate, aac.block_count, aac.block_size); vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf, bytes, aac.stream_offset, aac.stream_size); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->num_samples = aac.num_samples; vgmstream->loop_start_sample = aac.loop_start; vgmstream->loop_end_sample = aac.loop_end; xma_fix_raw_samples(vgmstream, sf, aac.stream_offset, aac.stream_size, 0, 0,1); break; } case 0x04: case 0x05: case 0x06: { /* Resonance of Fate (PS3), Star Ocean 4 (PS3) */ int block_align = (aac.codec == 0x04 ? 0x60 : (aac.codec == 0x05 ? 0x98 : 0xC0)) * aac.channels; int encoder_delay = 1024 + 69; /* AT3 default, gets good loops */ vgmstream->num_samples = atrac3_bytes_to_samples(aac.stream_size, block_align) - encoder_delay; /* set offset samples (offset 0 jumps to sample 0 > pre-applied delay, and offset end loops after sample end > adjusted delay) */ vgmstream->loop_start_sample = atrac3_bytes_to_samples(aac.loop_start, block_align); // - encoder_delay vgmstream->loop_end_sample = atrac3_bytes_to_samples(aac.loop_end, block_align) - encoder_delay; vgmstream->codec_data = init_ffmpeg_atrac3_raw(sf, aac.stream_offset, aac.stream_size, vgmstream->num_samples, vgmstream->channels, vgmstream->sample_rate, block_align, encoder_delay); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; break; } #endif #ifdef VGM_USE_ATRAC9 case 0x08: /* Judas Code (Vita) */ case 0x18: { /* Resonance of Fate (PS4) */ atrac9_config cfg = {0}; cfg.channels = vgmstream->channels; if (aac.codec == 0x08) { /* 0x00: ? (related to bitrate/channels?) */ cfg.encoder_delay = read_s32le(aac.extra_offset + 0x04,sf); cfg.config_data = read_u32be(aac.extra_offset + 0x08,sf); } else { /* 0x00: ? (related to bitrate/channels?) */ cfg.encoder_delay = read_s16le(aac.extra_offset + 0x04,sf); /* 0x06: samples per frame */ /* 0x08: num samples (without encoder delay) */ cfg.config_data = read_u32le(aac.extra_offset + 0x0c,sf); /* 0x10: loop start sample (without encoder delay) */ /* 0x14: loop end sample (without encoder delay) */ /* 0x18: related to loop start (adjustment? same as loop start when less than a sample) */ /* using loop samples causes clicks in some tracks, so maybe it's info only, * or it's meant to be adjusted with value at 0x18 */ } vgmstream->codec_data = init_atrac9(&cfg); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_ATRAC9; vgmstream->layout_type = layout_none; vgmstream->num_samples = atrac9_bytes_to_samples(aac.stream_size, vgmstream->codec_data); vgmstream->num_samples -= cfg.encoder_delay; vgmstream->loop_start_sample = atrac9_bytes_to_samples(aac.loop_start, vgmstream->codec_data); vgmstream->loop_end_sample = atrac9_bytes_to_samples(aac.loop_end, vgmstream->codec_data); break; } #endif case 0x0a: /* Star Ocean 4 (PC) */ if (aac.channels > 2) goto fail; /* unknown data layout */ /* 0x00: some value * channels? */ /* 0x04: frame size */ /* 0x08: frame samples */ vgmstream->coding_type = coding_MSADPCM; vgmstream->layout_type = layout_none; vgmstream->frame_size = read_u32le(aac.extra_offset + 0x04,sf); vgmstream->num_samples = msadpcm_bytes_to_samples(aac.stream_size, vgmstream->frame_size, aac.channels); vgmstream->loop_start_sample = msadpcm_bytes_to_samples(aac.loop_start, vgmstream->frame_size, aac.channels); vgmstream->loop_end_sample = msadpcm_bytes_to_samples(aac.loop_end, vgmstream->frame_size, aac.channels); break; case 0x0d: /* Star Ocean Anamnesis (Android), Heaven x Inferno (iOS), Star Ocean 4 (PC), Resonance of Fate (PC) */ /* 0x00: 0x17700 * channels? */ /* 0x04: frame size */ /* 0x08: frame samples (not always?) */ vgmstream->coding_type = coding_ASKA; vgmstream->layout_type = layout_none; vgmstream->frame_size = read_u32le(aac.extra_offset + 0x04,sf); /* usually 0x40, rarely 0x20/C0 (ex. some ROF PC) */ /* N-channel frames are allowed (ex. 4/6ch in SO4/ROF PC) */ if (vgmstream->frame_size > 0xc0) /* known max */ goto fail; vgmstream->num_samples = aska_bytes_to_samples(aac.stream_size, vgmstream->frame_size, aac.channels); vgmstream->loop_start_sample = aska_bytes_to_samples(aac.loop_start, vgmstream->frame_size, aac.channels); vgmstream->loop_end_sample = aska_bytes_to_samples(aac.loop_end, vgmstream->frame_size, aac.channels); break; #ifdef VGM_USE_VORBIS case 0x0e: { /* Star Ocean Anamnesis (Android-v1.9.2), Heaven x Inferno (iOS) */ vgmstream->codec_data = init_ogg_vorbis(sf, aac.stream_offset, aac.stream_size, NULL); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_OGG_VORBIS; vgmstream->layout_type = layout_none; vgmstream->num_samples = aac.num_samples; vgmstream->loop_start_sample = read_s32le(aac.extra_offset + 0x00,sf); vgmstream->loop_end_sample = read_s32le(aac.extra_offset + 0x04,sf); /* seek table after loops */ break; } #endif default: VGM_LOG("AAC: unknown codec %x\n", aac.codec); goto fail; } if (aac.name_offset) read_string(vgmstream->stream_name, STREAM_NAME_SIZE, aac.name_offset, sf); if (!vgmstream_open_stream(vgmstream, sf, aac.stream_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* DIR/dirn + WAVE chunk [Infinite Undiscovery (X360), Star Ocean 4 (X360)] */ static int parse_aac_v1(STREAMFILE* sf, aac_header* aac) { off_t offset, test_offset, wave_offset; int target_subsong = sf->stream_index; /* base header */ /* 0x00: id */ /* 0x04: size */ /* 0x10: subsongs */ /* 0x14: base size */ /* 0x14: head size */ /* 0x18: data size */ /* 0x20: config? (0x00010003) */ /* 0x30+ DIR + dirn subsongs */ if (!is_id32be(0x30, sf, "DIR ")) goto fail; aac->total_subsongs = read_u32be(0x40, sf); if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > aac->total_subsongs || aac->total_subsongs < 1) goto fail; { int i; offset = 0; test_offset = 0x50; for (i = 0; i < aac->total_subsongs; i++) { uint32_t entry_type = read_u32be(test_offset + 0x00, sf); uint32_t entry_size = read_u32be(test_offset + 0x04, sf); switch(entry_type) { case 0x6469726E: /* "dirn" */ if (i + 1 == target_subsong) { aac->name_offset = test_offset + 0x10; offset = read_u32be(test_offset + 0x90, sf); /* absolute */ } break; default: goto fail; } test_offset += entry_size; } } if (!is_id32be(offset + 0x00, sf, "WAVE")) goto fail; wave_offset = offset; offset += 0x10; { /* X360 */ int i, streams; off_t strm_offset; /* 0x00: 0x0400 + song ID */ streams = read_u16be(offset + 0x04, sf); aac->codec = read_u16be(offset + 0x06, sf); /* 0x08: null */ /* 0x0c: null */ aac->stream_size = read_u32be(offset + 0x10, sf); aac->sample_rate = read_s32be(offset + 0x14, sf); aac->loop_start = read_u32be(offset + 0x18, sf); aac->loop_end = read_u32be(offset + 0x1C, sf); /* max samples if not set */ aac->block_size = read_u32be(offset + 0x20, sf); /* 0x24: max samples */ aac->num_samples = read_u32be(offset + 0x28, sf); aac->block_count = read_u32be(offset + 0x2c, sf); /* one UI file has a smaller header, early version? */ if (read_u32be(offset + 0x30, sf) == 0x7374726D) { aac->loop_flag = 0; /* ? */ strm_offset = 0x30; } else { /* 0x30: null */ /* 0x34: encoder delay? */ aac->loop_flag = read_u32be(offset + 0x38, sf) != 0; /* loop end block */ /* 0x3c: size? (loop-related) */ strm_offset = 0x40; } aac->stream_offset = wave_offset + 0x1000; /* channels depends on streams definitions, "strm" chunk (max 2ch per strm) */ aac->channels = 0; for (i = 0; i < streams; i++) { /* format: "strm", size, null, null, channels, ?, sample rate, encoder delay, samples, nulls */ aac->channels += read_s8(offset + strm_offset + i*0x30 + 0x10, sf); } } return 1; fail: return 0; } /* ASC + WAVE chunks [Resonance of Fate (X360/PS3), Star Ocean 4 (PS3)] */ static int parse_aac_v2(STREAMFILE* sf, aac_header* aac) { off_t offset, start, size, test_offset, asc_offset; int target_subsong = sf->stream_index; /* base header */ /* 0x00: id */ /* 0x04: size */ /* 0x10: config? (0x00020100/0x00020002/0x00020301/etc) */ /* 0x14: flag (0x80/01) */ /* 0x18: align? (PS3=0x30, X360=0xFD0) */ /* 0x28: platform (PS3=3, X360=2) */ /* 0x30+ offsets+sizes to ASC or GUIDs */ start = read_u32be(0x2c, sf); if (target_subsong == 0) target_subsong = 1; aac->total_subsongs = 0; if (is_id32be(start + 0x00, sf, "AMF ")) { /* GUID subsongs */ if (!is_id32be(start + 0x10, sf, "head")) goto fail; size = read_u32be(start + 0x10 + 0x10, sf); offset = 0; test_offset = start + 0x10; while (test_offset < start + size) { uint32_t entry_type = read_u32be(test_offset + 0x00, sf); uint32_t entry_size = read_u32be(test_offset + 0x04, sf); if (entry_type == 0) break; switch(entry_type) { case 0x61646472: /* "addr" (GUID + config) */ aac->total_subsongs++; if (aac->total_subsongs == target_subsong) { offset = read_u32be(test_offset + 0x2c, sf) + start + size; } break; default: /* "head", "buff" */ break; } test_offset += entry_size; } } else if (is_id32be(start + 0x00, sf, "ASC ")) { /* regular subsongs */ offset = 0; for (test_offset = 0x30; test_offset < start; test_offset += 0x10) { uint32_t entry_offset = read_u32be(test_offset + 0x00, sf); /* 0x04: entry size */ if (entry_offset) { /* often 0 */ aac->total_subsongs++; if (aac->total_subsongs == target_subsong) { offset = entry_offset; } } } } else { goto fail; } if (target_subsong < 0 || target_subsong > aac->total_subsongs || aac->total_subsongs < 1) goto fail; if (!is_id32be(offset + 0x00, sf, "ASC ")) goto fail; asc_offset = offset; /* ASC section has offsets to "PLBK" chunk (?) and "WAVE" (header), may be followed by "VRC " (?) */ /* 0x50: PLBK offset */ offset += read_u32be(offset + 0x54, sf); /* WAVE offset */ if (!is_id32be(offset + 0x00, sf, "WAVE")) goto fail; offset += 0x10; if (read_u16be(offset + 0x00, sf) == 0x0400) { /* X360 */ int i, streams; /* 0x00: 0x0400 + song ID? (0) */ streams = read_u16be(offset + 0x04, sf); aac->codec = read_u16be(offset + 0x06, sf); /* 0x08: null */ /* 0x0c: null */ aac->stream_size = read_u32be(offset + 0x10, sf); aac->sample_rate = read_s32be(offset + 0x14, sf); aac->loop_start = read_u32be(offset + 0x18, sf); aac->loop_end = read_u32be(offset + 0x1C, sf); /* max samples if not set */ aac->block_size = read_u32be(offset + 0x20, sf); /* 0x24: max samples */ aac->num_samples = read_u32be(offset + 0x28, sf); aac->block_count = read_u32be(offset + 0x2c, sf); /* 0x30: null */ /* 0x34: encoder delay? */ aac->loop_flag = read_u32be(offset + 0x38, sf) != 0; /* loop end block */ /* 0x3c: size? (loop-related) */ aac->stream_offset = read_u32be(offset + 0x40, sf) + asc_offset; /* channels depends on streams definitions, "strm" chunk (max 2ch per strm) */ aac->channels = 0; for (i = 0; i < streams; i++) { /* format: "strm", size, null, null, channels, ?, sample rate, encoder delay, samples, nulls */ aac->channels += read_s8(offset + 0x44 + i*0x30 + 0x10, sf); } /* after streams and aligned to 0x10 is "Seek" table */ } else { /* PS3 */ aac->codec = read_u32be(offset + 0x00, sf); aac->channels = read_u32be(offset + 0x04, sf); aac->stream_size = read_u32be(offset + 0x08, sf); /* usable size (without padding) */ aac->sample_rate = read_s32be(offset + 0x0c, sf); /* 0x10: 0x51? */ aac->loop_start = read_u32be(offset + 0x14, sf); aac->loop_end = read_u32be(offset + 0x18, sf); /* 0x1c: null */ aac->stream_offset = offset + 0x20; } aac->loop_flag = (aac->loop_start != -1); return 1; fail: return 0; } /* AAOB + WAVE + WAVB chunks [Judas Code (Vita), Star Ocean Anamnesis (Android), Star Ocean 4 (PC)] */ static int parse_aac_v3(STREAMFILE* sf, aac_header* aac) { off_t offset, size, test_offset; int target_subsong = sf->stream_index; /* base header */ /* 0x00: id */ /* 0x04: size */ /* 0x10: config? (0x00020100/0x00020002/0x00020301/etc) */ /* 0x14: platform ("VITA"=Vita, "DRD "=Android, "MSPC"=PC, "PS4 "=PS4) */ /* offsets table: offset + flag? + size + align? */ offset = read_u32le(0x20, sf); /* "AAOB" table (audio object?) */ /* 0x30: "VRCB" table (some cue/config? related to subsongs? may be empty) */ /* 0x40: "WAVB" table (wave body, has offset + size per stream then data, not needed since offsets are elsewhere too) */ if (!is_id32le(offset + 0x00, sf, "AAOB")) goto fail; size = read_u32le(offset + 0x04, sf); if (target_subsong == 0) target_subsong = 1; aac->total_subsongs = 0; /* AAOB may point to N AAO (headers) in SFX/voice packs, seems signaled with flag 0x80 at AAOB+0x10 * but there is no subsong count or even max size (always 0x1000?) */ { for (test_offset = offset + 0x20; offset + size; test_offset += 0x10) { uint32_t entry_offset = read_u32le(test_offset + 0x00, sf); /* 0x04: entry size */ if (entry_offset == get_id32be("AAO ")) /* reached end */ break; if (entry_offset) { /* often 0 */ aac->total_subsongs++; if (aac->total_subsongs == target_subsong) { offset += entry_offset; } } } } if (target_subsong < 0 || target_subsong > aac->total_subsongs || aac->total_subsongs < 1) goto fail; if (!is_id32le(offset + 0x00, sf, "AAO ")) goto fail; /* AAO section has offsets to "PLBK" chunk (?) and "WAVE" (header) */ /* 0x14: PLBK offset */ offset += read_u32le(offset + 0x18, sf); /* WAVE offset */ if (!is_id32le(offset + 0x00, sf, "WAVE")) goto fail; offset += 0x10; /* 0x00: 0x00/01/01CC0000? */ aac->codec = read_u8(offset + 0x04, sf); aac->channels = read_u8(offset + 0x05, sf); /* 0x06: 0x01? */ /* 0x07: 0x10? (rarely 0x00) */ aac->sample_rate = read_s32le(offset + 0x08, sf); aac->stream_size = read_u32le(offset + 0x0C, sf); /* usable size (without padding) */ /* 0x10-1c: null */ aac->stream_offset = read_u32le(offset + 0x20, sf); /* absolute */ /* 0x24: data size (with padding) */ /* 0x28: null */ /* 0x2c: null */ aac->loop_start = read_u32le(offset + 0x30, sf); /* table positions(?) in OGG */ aac->loop_end = read_u32le(offset + 0x34, sf); /* 0x38: ? in OGG */ aac->num_samples = read_s32le(offset + 0x3c, sf); /* OGG only */ aac->extra_offset = offset + 0x40; /* codec specific */ /* may have seek tables or other stuff per codec */ aac->loop_flag = (aac->loop_end > 0); return 1; fail: return 0; } static int parse_aac(STREAMFILE* sf, aac_header* aac) { int ok = 0; /* try variations as format evolved over time * chunk headers are always: id + size + null + null (ids in machine endianness) */ ok = parse_aac_v1(sf, aac); if (ok) return 1; ok = parse_aac_v2(sf, aac); if (ok) return 1; ok = parse_aac_v3(sf, aac); if (ok) return 1; return 0; }