#include "meta.h" #include "../coding/coding.h" /* XMU - found in Alter Echo (Xbox) */ VGMSTREAM* init_vgmstream_xmu(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; size_t start_offset; int loop_flag, channel_count; size_t data_size; /* checks */ if (!is_id32be(0x00,sf, "XMU ")) goto fail; if (!check_extensions(sf,"xmu")) goto fail; if (!is_id32be(0x08,sf, "FRMT")) goto fail; start_offset = 0x800; channel_count = read_u8(0x14,sf); /* always stereo files */ loop_flag = read_u8(0x16,sf); /* no Loop found atm */ data_size = read_u32le(0x7FC,sf); /* next to "DATA" */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_XMU; vgmstream->sample_rate = read_s32le(0x10,sf); vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, vgmstream->channels); vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_XBOX_IMA; vgmstream->layout_type = layout_none; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }