#include "meta.h" #include "../coding/coding.h" #include "../util.h" /* .ADX - from Capcom games [Resident Evil: Revelations (Switch), Monster Hunter XX (Switch)] */ VGMSTREAM * init_vgmstream_adpcm_capcom(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ if (!check_extensions(streamFile,"adpcm")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x02000000) goto fail; channel_count = read_16bitLE(0x04, streamFile); if (channel_count > 2) goto fail; /* header size seems fixed for mono/stereo */ /* 0x08: channel size */ /* 0x0c-14: some config/id? (may be shared between files) */ loop_flag = read_16bitLE(0x68, streamFile); start_offset = 0xd8; /* also fixed for mono/stereo */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_ADPCM_CAPCOM; vgmstream->sample_rate = read_32bitLE(0x64,streamFile); /* from first headerm repeated at +0x60 */ vgmstream->num_samples = read_32bitLE(0x60, streamFile); vgmstream->loop_start_sample = read_32bitLE(0x6c, streamFile); vgmstream->loop_end_sample = read_32bitLE(0x70, streamFile) + 1; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_16bitLE(0x06, streamFile); dsp_read_coefs_le(vgmstream,streamFile, 0x18, 0x60); if (!vgmstream_open_stream(vgmstream,streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }