#include "meta.h" #include "../coding/coding.h" #include "../util.h" /* Wii RWAV, 3DS CWAV */ struct rwav_data { // in off_t offset; STREAMFILE *streamFile; int big_endian; int32_t (*read_32bit)(off_t,STREAMFILE*); // out int version; off_t start_offset; off_t info_chunk; off_t wave_offset; }; static void read_rwav(struct rwav_data * rd) { off_t chunk_table_offset; off_t chunk_table_step; off_t info_chunk; off_t data_chunk; if (rd->big_endian) { /* "RWAV" */ if ((uint32_t)read_32bitBE(rd->offset,rd->streamFile)!=0x52574156) return; /* big endian, version 2 */ if ((uint32_t)read_32bitBE(rd->offset+4,rd->streamFile)!=0xFEFF0102) return; chunk_table_offset = rd->offset+0x10; chunk_table_step = 8; } else { /* "CWAV" */ if ((uint32_t)read_32bitBE(rd->offset,rd->streamFile)!=0x43574156) return; /* little endian, version 2 */ if ((uint32_t)read_32bitBE(rd->offset+4,rd->streamFile)!=0xFFFE4000 || ( (uint32_t)read_32bitBE(rd->offset+8,rd->streamFile)!=0x00000102 && (uint32_t)read_32bitBE(rd->offset+8,rd->streamFile)!=0x00010102 ) ) return; chunk_table_offset = rd->offset+0x18; chunk_table_step = 0xc; } info_chunk = rd->offset+rd->read_32bit(chunk_table_offset,rd->streamFile); /* "INFO" */ if ((uint32_t)read_32bitBE(info_chunk,rd->streamFile)!=0x494e464f) return; data_chunk = rd->offset+rd->read_32bit(chunk_table_offset+chunk_table_step,rd->streamFile); /* "DATA" */ if ((uint32_t)read_32bitBE(data_chunk,rd->streamFile)!=0x44415441) return; rd->start_offset = data_chunk + 8; rd->info_chunk = info_chunk + 8; rd->version = 2; rd->wave_offset = info_chunk - 8; // pretend to have a WAVE return; } static void read_rwar(struct rwav_data * rd) { if ((uint32_t)read_32bitBE(rd->offset,rd->streamFile)!=0x52574152) /* "RWAR" */ return; if ((uint32_t)read_32bitBE(rd->offset+4,rd->streamFile)!=0xFEFF0100) /* version 0 */ return; rd->offset += 0x60; read_rwav(rd); rd->version = 0; return; } /* RWSD is quite similar to BRSTM, but can contain several streams. * Still, some games use it for single streams. We only support the * single stream form here */ VGMSTREAM * init_vgmstream_rwsd(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; coding_t coding_type; size_t wave_length; int codec_number; int channel_count; int loop_flag; int rwar = 0; int rwav = 0; struct rwav_data rwav_data; size_t stream_size; int big_endian = 1; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL; const char *ext; rwav_data.version = -1; rwav_data.start_offset = 0; rwav_data.info_chunk = -1; rwav_data.wave_offset = -1; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); ext = filename_extension(filename); if (strcasecmp("rwsd",ext)) { if (strcasecmp("rwar",ext)) { if (strcasecmp("rwav",ext)) { if (strcasecmp("bcwav",ext) && strcasecmp("bms",ext)) { goto fail; } else { // cwav, similar to little endian rwav rwav = 1; big_endian = 0; } } else { // matched rwav rwav = 1; } } else { // matched rwar rwar = 1; } } else { // match rwsd } if (big_endian) { read_16bit = read_16bitBE; read_32bit = read_32bitBE; } else { read_16bit = read_16bitLE; read_32bit = read_32bitLE; } /* check header */ if (rwar || rwav) { rwav_data.offset = 0; rwav_data.streamFile = streamFile; rwav_data.big_endian = big_endian; rwav_data.read_32bit = read_32bit; if (rwar) read_rwar(&rwav_data); if (rwav) read_rwav(&rwav_data); if (rwav_data.wave_offset < 0) goto fail; } else { if ((uint32_t)read_32bitBE(0,streamFile)!=0x52575344) /* "RWSD" */ goto fail; switch (read_32bitBE(4,streamFile)) { case 0xFEFF0102: /* ideally we would look through the chunk list for a WAVE chunk, * but it's always in the same order */ /* get WAVE offset, check */ rwav_data.wave_offset = read_32bit(0x18,streamFile); if ((uint32_t)read_32bitBE(rwav_data.wave_offset,streamFile)!=0x57415645) /* "WAVE" */ goto fail; /* get WAVE size, check */ wave_length = read_32bit(0x1c,streamFile); if (read_32bit(rwav_data.wave_offset+4,streamFile)!=wave_length) goto fail; /* check wave count */ if (read_32bit(rwav_data.wave_offset+8,streamFile) != 1) goto fail; /* only support 1 */ rwav_data.version = 2; break; case 0xFEFF0103: rwav_data.offset = 0xe0; rwav_data.streamFile = streamFile; rwav_data.big_endian = big_endian; rwav_data.read_32bit = read_32bit; read_rwar(&rwav_data); if (rwav_data.wave_offset < 0) goto fail; rwar = 1; break; default: goto fail; } } /* get type details */ codec_number = read_8bit(rwav_data.wave_offset+0x10,streamFile); loop_flag = read_8bit(rwav_data.wave_offset+0x11,streamFile); if (big_endian) channel_count = read_8bit(rwav_data.wave_offset+0x12,streamFile); else channel_count = read_32bit(rwav_data.wave_offset+0x24,streamFile); switch (codec_number) { case 0: coding_type = coding_PCM8; break; case 1: if (big_endian) coding_type = coding_PCM16BE; else coding_type = coding_PCM16LE; break; case 2: coding_type = coding_NGC_DSP; break; case 3: coding_type = coding_3DS_IMA; break; default: goto fail; } if (channel_count < 1) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ if (big_endian) { vgmstream->num_samples = dsp_nibbles_to_samples(read_32bit(rwav_data.wave_offset+0x1c,streamFile)); vgmstream->loop_start_sample = dsp_nibbles_to_samples(read_32bit(rwav_data.wave_offset+0x18,streamFile)); } else { vgmstream->num_samples = read_32bit(rwav_data.wave_offset+0x1c,streamFile); vgmstream->loop_start_sample = read_32bit(rwav_data.wave_offset+0x18,streamFile); } vgmstream->sample_rate = (uint16_t)read_16bit(rwav_data.wave_offset+0x14,streamFile); vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_type; vgmstream->layout_type = layout_none; if (rwar) vgmstream->meta_type = meta_RWAR; else if (rwav) { if (big_endian) { vgmstream->meta_type = meta_RWAV; } else { vgmstream->meta_type = meta_CWAV; vgmstream->allow_dual_stereo = 1; /* LEGO 3DS games */ } } else vgmstream->meta_type = meta_RWSD; { off_t data_start_offset; off_t codec_info_offset; int i,j; for (j=0;jchannels;j++) { if (rwar || rwav) { if (big_endian) { /* This is pretty nasty, so an explaination is in order. * At 0x10 in the info_chunk is the offset of a table with * one entry per channel. Each entry in this table is itself * an offset to a set of information for the channel. The * first element in the set is the offset into DATA of the * channel. * The second element is the * offset of the codec-specific setup for the channel. */ off_t channel_info_offset; channel_info_offset = rwav_data.info_chunk + read_32bit(rwav_data.info_chunk+ read_32bit(rwav_data.info_chunk+0x10,streamFile)+j*4, streamFile); data_start_offset = rwav_data.start_offset + read_32bit(channel_info_offset+0, streamFile); codec_info_offset = rwav_data.info_chunk + read_32bit(channel_info_offset+4, streamFile); } else { // CWAV uses some relative offsets off_t cur_pos = rwav_data.info_chunk + 0x14; // channel count cur_pos = cur_pos + read_32bit(cur_pos + 4 + j*8 + 4,streamFile); // size is at cur_pos + 4 data_start_offset = rwav_data.start_offset + read_32bit(cur_pos + 4, streamFile); // codec-specific info is at cur_pos + 0xC codec_info_offset = cur_pos + read_32bit(cur_pos + 0xC,streamFile); } vgmstream->ch[j].channel_start_offset= vgmstream->ch[j].offset=data_start_offset; } else { // dummy for RWSD, must be a proper way to work this out codec_info_offset=rwav_data.wave_offset+0x6c+j*0x30; } if (vgmstream->coding_type == coding_NGC_DSP) { for (i=0;i<16;i++) { vgmstream->ch[j].adpcm_coef[i]=read_16bit(codec_info_offset+i*2,streamFile); } } if (vgmstream->coding_type == coding_3DS_IMA) { vgmstream->ch[j].adpcm_history1_16 = read_16bit(codec_info_offset,streamFile); vgmstream->ch[j].adpcm_step_index = read_16bit(codec_info_offset+2,streamFile); } } } if (rwar || rwav) { /* */ } else { if (rwav_data.version == 2) rwav_data.start_offset = read_32bit(8,streamFile); } stream_size = read_32bit(rwav_data.wave_offset+0x50,streamFile); /* open the file for reading by each channel */ { int i; for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!vgmstream->ch[i].streamfile) goto fail; if (!(rwar || rwav)) { vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset= rwav_data.start_offset + i*stream_size; } } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }