#include "meta.h" #include "../util.h" /* VAWX - No More Heroes: Heroes Paradise (PS3) */ VGMSTREAM * init_vgmstream_ps3_vawx(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; size_t fileLength; off_t readOffset = 0; off_t start_offset; int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("vawx",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x56415758) // "VAWX" goto fail; if (read_8bit(0xF,streamFile) == 2) { loop_flag = 1; } channel_count = read_8bit(0x39,streamFile);; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x800; vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitBE(0x40,streamFile); vgmstream->coding_type = coding_PSX; vgmstream->num_samples = ((get_streamfile_size(streamFile)-start_offset)/16/channel_count*28); if (loop_flag) { vgmstream->loop_start_sample = read_32bitBE(0x44,streamFile); vgmstream->loop_end_sample = read_32bitBE(0x48,streamFile);; } vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->meta_type = meta_PS3_VAWX; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset + (vgmstream->interleave_block_size * i); } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }