#include "meta.h" #include "../coding/coding.h" #include "ogg_vorbis_streamfile.h" #include "encrypted_bgm_streamfile.h" //todo fuse ogg encryptions and use generic names static const uint8_t tpf_key[] = { 0x0a,0x2b,0x36,0x6f,0x0b,0x0a,0x2b,0x36,0x6f,0x0B }; static void load_key(ogg_vorbis_io_config_data* cfg, const uint8_t* key, size_t size) { cfg->is_encrypted = 1; cfg->key_len = size; memcpy(cfg->key, key, size); } typedef struct { uint32_t id; uint8_t keybuf[0x100]; size_t key_size; off_t start; VGMSTREAM* vgmstream; STREAMFILE* temp_sf; STREAMFILE* new_sf; } encrypted_t; /* The Pirate's Fate (PC) */ static VGMSTREAM* init_vgmstream_encrypted_ogg_tpf(STREAMFILE* sf) { ogg_vorbis_io_config_data cfg = {0}; encrypted_t e = {0}; e.id = read_u32be(0x00, sf); if (e.id != 0x454C513C) /* "OggS" xored */ goto fail; if (!check_extensions(sf,"ogg,logg")) goto fail; load_key(&cfg, tpf_key, sizeof(tpf_key)); e.temp_sf = setup_ogg_vorbis_streamfile(sf, &cfg); if (!e.temp_sf) goto fail; e.vgmstream = init_vgmstream_ogg_vorbis(e.temp_sf); close_streamfile(e.temp_sf); return e.vgmstream; fail: return NULL; } /* The Pirate's Fate (PC) */ static VGMSTREAM* init_vgmstream_encrypted_mp3_tpf(STREAMFILE* sf) { ogg_vorbis_io_config_data cfg = {0}; encrypted_t e = {0}; e.id = read_u32be(0x00, sf); if ((e.id & 0xFFFFFF00) != 0x436F0500) /* "ID3\0" xored */ goto fail; if (!check_extensions(sf,"mp3")) goto fail; load_key(&cfg, tpf_key, sizeof(tpf_key)); e.temp_sf = setup_ogg_vorbis_streamfile(sf, &cfg); if (!e.temp_sf) goto fail; #ifdef VGM_USE_FFMPEG //TODO: allow MP3 without FFmpeg e.vgmstream = init_vgmstream_ffmpeg(e.temp_sf); #endif close_streamfile(e.temp_sf); return e.vgmstream; fail: return NULL; } /* Studio Ring games [Nanami to Konomi no Oshiete ABC (PC), Oyatsu no Jikan (PC)] */ static VGMSTREAM* init_vgmstream_encrypted_riff(STREAMFILE* sf) { encrypted_t e = {0}; e.id = read_u32be(0x00, sf); if (e.id != get_id32be("RIFF")) goto fail; /* .bgm: BGM, .mse: SE, .koe: Voice */ if (!check_extensions(sf,"bgm,mse,koe")) goto fail; /* Standard RIFF xor'd past "data", sometimes including extra chunks like JUNK or smpl. * If .bgm/etc is added to riff.c this needs to be reworked so detection goes first, or bgm+bgmkey is * rejected in riff.c (most files are rejected due to the xor'd extra chunks though). */ e.key_size = read_key_file(e.keybuf, sizeof(e.keybuf), sf); if (e.key_size <= 0) goto fail; if (!find_chunk_le(sf, get_id32be("data"), 0x0c, 0, &e.start, NULL)) goto fail; e.temp_sf = setup_bgm_streamfile(sf, e.start, e.keybuf, e.key_size); if (!e.temp_sf) goto fail; e.vgmstream = init_vgmstream_riff(e.temp_sf); close_streamfile(e.temp_sf); return e.vgmstream; fail: return NULL; } /* RPGMVO / Omori (PC) */ static VGMSTREAM* init_vgmstream_encrypted_rpgmvo_riff(STREAMFILE* sf) { ogg_vorbis_io_config_data cfg = {0}; encrypted_t e = {0}; uint32_t xor; uint32_t riff_size; if (!is_id64be(0x00, sf, "RPGMV\0\0\0")) goto fail; if (!check_extensions(sf,"rpgmvo")) goto fail; /* 0x08: version? */ /* Ogg .rpgmvo has per-game key, so this is probably the same. Reversing key is simple though, * calc suspected key and pass to RIFF to validate (format is the same as Ogg) */ riff_size = get_streamfile_size(sf) - 0x10; xor = read_u32be(0x10, sf); xor ^= get_id32be("RIFF"); put_u32be(e.keybuf + 0x00, xor); xor = read_u32le(0x14, sf); xor ^= riff_size - 0x08; put_u32le(e.keybuf + 0x04, xor); xor = read_u32be(0x18, sf); xor ^= get_id32be("WAVE"); put_u32be(e.keybuf + 0x08, xor); xor = read_u32be(0x1c, sf); xor ^= get_id32be("fmt "); put_u32be(e.keybuf + 0x0c, xor); e.key_size = 0x10; load_key(&cfg, e.keybuf, e.key_size); cfg.start = 0x10; cfg.max_offset = 0x10; e.temp_sf = setup_ogg_vorbis_streamfile(sf, &cfg); if (!e.temp_sf) goto fail; e.new_sf = setup_subfile_streamfile(e.temp_sf, 0x10, riff_size, "wav"); if (!e.new_sf) goto fail; dump_streamfile(e.new_sf, 0); e.vgmstream = init_vgmstream_riff(e.new_sf); close_streamfile(e.temp_sf); close_streamfile(e.new_sf); return e.vgmstream; fail: close_streamfile(e.temp_sf); close_streamfile(e.new_sf); return NULL; } /* parser for various encrypted games */ VGMSTREAM* init_vgmstream_encrypted(STREAMFILE* sf) { VGMSTREAM* v = NULL; v = init_vgmstream_encrypted_ogg_tpf(sf); if (v) return v; v = init_vgmstream_encrypted_mp3_tpf(sf); if (v) return v; v = init_vgmstream_encrypted_riff(sf); if (v) return v; v = init_vgmstream_encrypted_rpgmvo_riff(sf); if (v) return v; return NULL; }