#include "coding.h" #include "coding_utils_samples.h" #ifdef VGM_USE_SPEEX #include "speex/speex.h" #define SPEEX_MAX_FRAME_SIZE 0x100 /* frame sizes are stored in a byte */ #define SPEEX_MAX_FRAME_SAMPLES 640 /* nb=160, wb/uwb=320*2 */ #define SPEEX_CTL_OK 0 /* -1=request unknown, -2=invalid param */ #define SPEEX_DECODE_OK 0 /* -1 for end of stream, -2 corrupt stream */ /* opaque struct */ struct speex_codec_data { /* config */ int channels; int samples_discard; int encoder_delay; uint8_t buf[SPEEX_MAX_FRAME_SIZE]; uint8_t frame_size; int16_t* samples; int frame_samples; /* frame state */ s16buf_t sbuf; void* state; SpeexBits bits; }; /* raw SPEEX */ speex_codec_data* init_speex_ea(int channels) { int res, sample_rate; speex_codec_data* data = NULL; data = calloc(1, sizeof(speex_codec_data)); if (!data) goto fail; //TODO: EA uses N decoders, unknown layout (known samples are mono) data->channels = channels; if (channels != 1) goto fail; /* Modes: narrowband=nb, wideband=wb, ultrawideband=uwb modes. * EASpeex seem to always use uwb so use that for now until config is needed. * Examples normally use &speex_*_mode but export seem problematic? */ data->state = speex_decoder_init(speex_lib_get_mode(SPEEX_MODEID_UWB)); if (!data->state) goto fail; speex_bits_init(&data->bits); res = speex_decoder_ctl(data->state, SPEEX_GET_FRAME_SIZE, &data->frame_samples); if (res != SPEEX_CTL_OK) goto fail; if (data->frame_samples > SPEEX_MAX_FRAME_SAMPLES) goto fail; /* forced in EA's code, doesn't seem to affect decoding (all EAAC headers use this rate too) */ sample_rate = 32000; res = speex_decoder_ctl(data->state, SPEEX_SET_SAMPLING_RATE, &sample_rate); if (res != SPEEX_CTL_OK) goto fail; /* default "latency" for EASpeex */ data->encoder_delay = 509; data->samples_discard = data->encoder_delay; data->samples = malloc(channels * data->frame_samples * sizeof(int16_t)); if (!data->samples) goto fail; return data; fail: free_speex(data); return NULL; } static int decode_frame(speex_codec_data* data) { int res; data->sbuf.samples = data->samples; data->sbuf.channels = 1; data->sbuf.filled = 0; speex_bits_read_from(&data->bits, (const char*)data->buf, data->frame_size); res = speex_decode_int(data->state, &data->bits, data->sbuf.samples); if (res != SPEEX_DECODE_OK) goto fail; data->sbuf.filled = data->frame_samples; return 1; fail: return 0; } /* for simple style speex (seen in EA-Speex and libspeex's sampledec.c) */ static int read_frame(speex_codec_data* data, VGMSTREAMCHANNEL* stream) { size_t bytes; data->frame_size = read_u8(stream->offset, stream->streamfile); stream->offset += 0x01; if (data->frame_size == 0) goto fail; bytes = read_streamfile(data->buf, stream->offset, data->frame_size, stream->streamfile); stream->offset += data->frame_size; if (bytes != data->frame_size) goto fail; return 1; fail: return 0; } void decode_speex(VGMSTREAM* vgmstream, sample_t* outbuf, int32_t samples_to_do) { VGMSTREAMCHANNEL* stream = &vgmstream->ch[0]; speex_codec_data* data = vgmstream->codec_data; int ok; while (samples_to_do > 0) { s16buf_t* sbuf = &data->sbuf; if (sbuf->filled <= 0) { ok = read_frame(data, stream); if (!ok) goto fail; ok = decode_frame(data); if (!ok) goto fail; } if (data->samples_discard) s16buf_discard(&outbuf, sbuf, &data->samples_discard); else s16buf_consume(&outbuf, sbuf, &samples_to_do); } return; fail: /* on error just put some 0 samples */ VGM_LOG("SPEEX: decode fail at %x, missing %i samples\n", (uint32_t)stream->offset, samples_to_do); s16buf_silence(&outbuf, &samples_to_do, data->channels); } void reset_speex(speex_codec_data* data) { int res; if (!data) return; res = speex_decoder_ctl(data->state, SPEEX_RESET_STATE, NULL); if (res != SPEEX_CTL_OK) goto fail; data->sbuf.filled = 0; data->samples_discard = data->encoder_delay; return; fail: return; /* ? */ } void seek_speex(VGMSTREAM* vgmstream, int32_t num_sample) { speex_codec_data* data = vgmstream->codec_data; if (!data) return; reset_speex(data); data->samples_discard += num_sample; /* loop offsets are set during decode; force them to stream start so discard works */ if (vgmstream->loop_ch) vgmstream->loop_ch[0].offset = vgmstream->loop_ch[0].channel_start_offset; } void free_speex(speex_codec_data* data) { if (!data) return; if (data->state) { speex_decoder_destroy(data->state); speex_bits_destroy(&data->bits); } free(data->samples); free(data); } #endif