#include "meta.h" #include "../util.h" #include "../header.h" #define FAKE_RIFF_BUFFER_SIZE 100 /** * VAWX - found in feelplus games: No More Heroes Heroes Paradise, Moon Diver */ VGMSTREAM * init_vgmstream_vawx(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, datasize; int loop_flag = 0, channel_count, type; /* check extensions */ if ( !header_check_extensions(streamFile, "vawx,xwv") ) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x56415758) /* "VAWX" */ goto fail; loop_flag = read_8bit(0x37,streamFile); channel_count = read_8bit(0x39,streamFile);; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* 0x04: filesize */ start_offset = 0x800; /* ? read_32bitLE(0x0c,streamFile); */ vgmstream->channels = channel_count; /* 0x16: file id */ type = read_8bit(0x36,streamFile); /* could be at 0x38 too */ vgmstream->num_samples = read_32bitBE(0x3c,streamFile); vgmstream->sample_rate = read_32bitBE(0x40,streamFile); vgmstream->meta_type = meta_VAWX; switch(type) { case 2: /* VAG */ vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->loop_start_sample = read_32bitBE(0x44,streamFile); vgmstream->loop_end_sample = read_32bitBE(0x48,streamFile); /* todo 6ch has 0x8000 blocks and must skip last 0x20 each block (or, skip 0x20 every 0x1550*6 */ break; #ifdef VGM_USE_FFMPEG case 1: { /* XMA */ ffmpeg_codec_data *ffmpeg_data = NULL; uint8_t buf[FAKE_RIFF_BUFFER_SIZE]; size_t bytes, block_size, block_count; /* not accurate but not needed by FFmpeg */ datasize = get_streamfile_size(streamFile)-start_offset; block_size = 2048; block_count = datasize / block_size; /* read_32bitLE(custom_data_offset +0x14) -1? */ /* make a fake riff so FFmpeg can parse the XMA2 */ bytes = header_make_riff_xma2(buf, FAKE_RIFF_BUFFER_SIZE, vgmstream->num_samples, datasize, vgmstream->channels, vgmstream->sample_rate, block_count, block_size); if (bytes <= 0) goto fail; ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,datasize); if ( !ffmpeg_data ) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->loop_start_sample = read_32bitBE(0x44,streamFile); vgmstream->loop_end_sample = read_32bitBE(0x48,streamFile); break; } case 7: { /* ATRAC3 */ ffmpeg_codec_data *ffmpeg_data = NULL; uint8_t buf[FAKE_RIFF_BUFFER_SIZE]; size_t bytes, block_size, encoder_delay; int joint_stereo; int32_t max_samples; datasize = read_32bitBE(0x54,streamFile); block_size = 0x98 * 2; joint_stereo = 0; max_samples = (datasize / block_size) * 1024; encoder_delay = 0x0; /* not used by FFmpeg */ if (vgmstream->num_samples > max_samples) { vgmstream->num_samples = max_samples; /*encoder_delay = ?; */ /* todo some tracks need it to skip garbage but not sure how to calculate it */ } /* make a fake riff so FFmpeg can parse the ATRAC3 */ bytes = header_make_riff_atrac3(buf, FAKE_RIFF_BUFFER_SIZE, vgmstream->num_samples, datasize, vgmstream->channels, vgmstream->sample_rate, block_size, joint_stereo, encoder_delay); if (bytes <= 0) goto fail; ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,datasize); if ( !ffmpeg_data ) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->loop_start_sample = (read_32bitBE(0x44,streamFile) / ffmpeg_data->blockAlign) * ffmpeg_data->frameSize; vgmstream->loop_end_sample = (read_32bitBE(0x48,streamFile) / ffmpeg_data->blockAlign) * ffmpeg_data->frameSize; break; } #endif default: goto fail; } /* open the file for reading */ if ( !header_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }