#include "meta.h" #include "../coding/coding.h" /* TK5 (Tekken 5 Streams) */ VGMSTREAM * init_vgmstream_ps2_tk5(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t start_offset; int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("tk5",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x544B3553) goto fail; loop_flag = (read_32bitLE(0x0C,streamFile)!=0); channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x800; vgmstream->channels = channel_count; vgmstream->sample_rate = 48000; vgmstream->coding_type = coding_PSX_badflags; vgmstream->num_samples = ((get_streamfile_size(streamFile)-0x800))/16*28/2; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->meta_type = meta_PS2_TK5; if (vgmstream->loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x08,streamFile)/16*28; vgmstream->loop_end_sample = vgmstream->loop_start_sample + (read_32bitLE(0x0C,streamFile)/16*28); } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; } /* OVB - Tekken 5 Streams from Tekken (NamCollection) */ VGMSTREAM * init_vgmstream_ps2_tk1(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag = 0, channel_count; /* checks */ /* .ovb: actual extension, tk1: fake extension */ if (!check_extensions(streamFile, "ovb,tk1")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x544B3553) goto fail; loop_flag = (read_32bitLE(0x0C,streamFile)!=0); channel_count = 2; start_offset = 0x800; /* NamCollection uses 44100 while Tekken 5 48000, no apparent way to tell them apart */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = 44100; vgmstream->num_samples = ps_bytes_to_samples(read_32bitLE(0x08,streamFile)*channel_count, channel_count); if (vgmstream->loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x08,streamFile)/16*28; vgmstream->loop_end_sample = vgmstream->loop_start_sample + ps_bytes_to_samples(read_32bitLE(0x0c,streamFile)*channel_count, channel_count); } vgmstream->coding_type = coding_PSX_badflags; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->meta_type = meta_PS2_TK1; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }