#include "meta.h" #include "../coding/coding.h" /* ASF - Argonaut PC games [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)] */ VGMSTREAM * init_vgmstream_asf(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, version; /* checks */ /* .asf: original * .lasf: fake for plugins */ if (!check_extensions(streamFile, "asf,lasf")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x41534600) /* "ASF\0" */ goto fail; if (read_32bitBE(0x04,streamFile) != 0x02000100) goto fail; if (read_32bitLE(0x08,streamFile) != 0x01 && read_32bitLE(0x0c,streamFile) != 0x18 && read_32bitLE(0x1c,streamFile) != 0x20) goto fail; version = read_32bitLE(0x28,streamFile); /* assumed? */ switch(version){ case 0x0d: channel_count = 1; break; /* Aladdin: Nasira's Revenge (PC) */ case 0x0f: channel_count = 2; break; /* Croc 2 (PC), The Emperor's New Groove (PC) */ default: goto fail; } loop_flag = 0; start_offset = 0x2c; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = (uint16_t)read_16bitLE(0x24, streamFile); vgmstream->meta_type = meta_ASF; vgmstream->coding_type = coding_ASF; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x11; vgmstream->num_samples = (get_streamfile_size(streamFile)-start_offset)/(0x11*channel_count)*32; /* bytes_to_samples */ //vgmstream->num_samples = read_32bitLE(0x18,streamFile) * (0x20<stream_name,0x10, 0x08+1,streamFile); if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }