#include "meta.h" #include "../coding/coding.h" /* XNB - Microsoft XNA Game Studio 4.0 format */ VGMSTREAM * init_vgmstream_xnb(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, xma_chunk_offset = 0; int loop_flag = 0, channel_count, num_samples = 0, loop_start = 0, loop_end = 0; int big_endian, flags, codec, sample_rate, block_align, bps; size_t data_size; char platform; /* checks */ if (!check_extensions(streamFile,"xnb")) goto fail; if ((read_32bitBE(0,streamFile) & 0xFFFFFF00) != 0x584E4200) /* "XNB" */ goto fail; /* XNA Studio platforms: 'w' = Windows, 'm' = Windows Phone 7, 'x' = X360 * MonoGame extensions: 'i' = iOS, 'a' = Android, 'X' = MacOSX, 'P': PS4, etc */ platform = read_8bit(0x03,streamFile); big_endian = (platform == 'x'); if (read_8bit(0x04,streamFile) != 0x04 && /* XNA 3.0? found on Scare Me (XBLIG), no notable diffs */ read_8bit(0x04,streamFile) != 0x05) /* XNA 4.0 version */ goto fail; flags = read_8bit(0x05,streamFile); //if (flags & 0x01) goto fail; /* "HiDef profile" content (no actual difference) */ if (flags & 0x80) goto fail; /* compressed with LZX/XMemCompress (at 0x0a is decompressed size) */ if (flags & 0x40) goto fail; /* compressed with LZ4, MonoGame extension [ex. Square Heroes (PS4)] */ /* full size */ if (read_32bitLE(0x06,streamFile) != get_streamfile_size(streamFile)) goto fail; /* XNB contains "type reader" class references to parse "shared resource" data (can be any implemented filetype) */ { char reader_name[255+1]; off_t current_offset = 0x0a; size_t reader_string_len; uint32_t fmt_chunk_size; const char * type_sound = "Microsoft.Xna.Framework.Content.SoundEffectReader"; /* partial "fmt" chunk or XMA */ //const char * type_song = "Microsoft.Xna.Framework.Content.SongReader"; /* just references a companion .wma */ /* type reader count, accept only one for now */ if (read_8bit(current_offset++, streamFile) != 1) goto fail; reader_string_len = read_8bit(current_offset++, streamFile); /* doesn't count null */ if (reader_string_len > 255) goto fail; /* check SoundEffect type string */ if (read_string(reader_name,reader_string_len+1,current_offset,streamFile) != reader_string_len) goto fail; if ( strcmp(reader_name, type_sound) != 0 ) goto fail; current_offset += reader_string_len + 1; current_offset += 4; /* reader version */ /* shared resource count */ if (read_8bit(current_offset++, streamFile) != 1) goto fail; /* shared resource: partial "fmt" chunk */ fmt_chunk_size = read_32bitLE(current_offset, streamFile); current_offset += 4; { int32_t (*read_32bit)(off_t,STREAMFILE*) = big_endian ? read_32bitBE : read_32bitLE; int16_t (*read_16bit)(off_t,STREAMFILE*) = big_endian ? read_16bitBE : read_16bitLE; codec = read_16bit(current_offset+0x00, streamFile); channel_count = read_16bit(current_offset+0x02, streamFile); sample_rate = read_32bit(current_offset+0x04, streamFile); /* 0x08: byte rate */ block_align = read_16bit(current_offset+0x0c, streamFile); bps = read_16bit(current_offset+0x0e, streamFile); if (codec == 0x166) { xma2_parse_fmt_chunk_extra(streamFile, current_offset, &loop_flag, &num_samples, &loop_start, &loop_end, big_endian); xma_chunk_offset = current_offset; } } current_offset += fmt_chunk_size; data_size = read_32bitLE(current_offset, streamFile); current_offset += 4; start_offset = current_offset; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->meta_type = meta_XNB; switch (codec) { case 0x01: /* Dragon's Blade (Android) */ /* null in Metagalactic Blitz (PC) */ if (!block_align) block_align = (bps == 8 ? 0x01 : 0x02) * channel_count; vgmstream->coding_type = bps == 8 ? coding_PCM8_U_int : coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = block_align / channel_count; vgmstream->num_samples = pcm_bytes_to_samples(data_size, channel_count, bps); break; case 0x02: /* White Noise Online (PC) */ if (!block_align) goto fail; vgmstream->coding_type = coding_MSADPCM; vgmstream->layout_type = layout_none; vgmstream->interleave_block_size = block_align; vgmstream->num_samples = msadpcm_bytes_to_samples(data_size, block_align, channel_count); break; case 0x11: if (!block_align) goto fail; vgmstream->coding_type = coding_MS_IMA; vgmstream->layout_type = layout_none; vgmstream->interleave_block_size = block_align; vgmstream->num_samples = ms_ima_bytes_to_samples(data_size, block_align, channel_count); break; #ifdef VGM_USE_FFMPEG case 0x166: { /* Terraria (X360) */ uint8_t buf[0x100]; int32_t bytes, block_size, block_count; block_size = 0x10000; /* guessed */ block_count = data_size / block_size + (data_size % block_size ? 1 : 0); bytes = ffmpeg_make_riff_xma2(buf,0x100, num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_count, block_size); vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; xma_fix_raw_samples(vgmstream, streamFile, start_offset,data_size, xma_chunk_offset, 1,1); break; } #endif default: VGM_LOG("XNB: unknown codec 0x%x\n", codec); goto fail; } if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }