#include "meta.h" #include "../coding/coding.h" /* sadf - from Procyon Studio audio driver games [Xenoblade Chronicles 2 (Switch)] (sfx) */ VGMSTREAM* init_vgmstream_sadf(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; int channel_count, loop_flag; off_t start_offset; /* checks */ /* .sad: assumed (from older sadX formats) * .nop: assumed (from streamed files) * (extensionless): name in .xsp bigfiles */ if (!check_extensions(sf, "sad,nop,")) goto fail; if (read_32bitBE(0x00, sf) != 0x73616466) /* "sadf" */ goto fail; if (read_32bitBE(0x08, sf) != 0x6470636D) /* "dpcm" ("opus" is used too, see opus.c, "ipcm" supposedly too) */ goto fail; channel_count = read_8bit(0x18, sf); loop_flag = read_8bit(0x19, sf); start_offset = read_32bitLE(0x1C, sf); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->num_samples = read_32bitLE(0x28, sf); vgmstream->sample_rate = read_32bitLE(0x24, sf); if (loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x2c, sf); vgmstream->loop_end_sample = read_32bitLE(0x30, sf); } vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = channel_count == 1 ? 0x8 : read_32bitLE(0x20, sf) / channel_count; vgmstream->meta_type = meta_SADF; dsp_read_coefs_le(vgmstream, sf, 0x80, 0x80); if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }