#include "layout.h" #include "../coding/coding.h" /* EA style blocks */ void block_update_ea_wve_au00(off_t block_offset, VGMSTREAM * vgmstream) { STREAMFILE* streamFile = vgmstream->ch[0].streamfile; int i; size_t block_size, channel_size = 0; uint32_t block_id; block_id = read_32bitBE(block_offset+0x00, streamFile); block_size = read_32bitBE(block_offset+0x04, streamFile); /* accept "au00/au01" audio block/footer */ if (block_id == 0x61753030 || block_id == 0x61753031) { /* adjusted to frame boundaries as blocks have padding */ channel_size = ((block_size - 0x10) / vgmstream->interleave_block_size * vgmstream->interleave_block_size) / vgmstream->channels; } /* rest could be "MDEC" video blocks with 0 size/samples */ vgmstream->current_block_size = channel_size; vgmstream->current_block_offset = block_offset; vgmstream->next_block_offset = block_offset + block_size; for (i = 0; i < vgmstream->channels; i++) { vgmstream->ch[i].offset = (block_offset + 0x10) + channel_size*i; } }