#include "meta.h" #include "../coding/coding.h" /* ASF - Argonaut PC games [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)] */ VGMSTREAM* init_vgmstream_asf(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset; int loop_flag, channels, type, sample_rate; /* checks */ if (!is_id32be(0x00,sf, "ASF\0")) goto fail; /* .asf: original * .lasf: fake for plugins */ if (!check_extensions(sf, "asf,lasf")) goto fail; if (read_u32le(0x04,sf) != 0x00010002) /* v1.002? */ goto fail; if (read_u32le(0x08,sf) != 0x01 && read_u32le(0x0c,sf) != 0x18) goto fail; /* 0x10~18: stream name (same as filename) */ /* 0x18: non-full size? */ if (read_u32le(0x1c,sf) != 0x20) /* samples per frame? */ goto fail; sample_rate = read_u16le(0x24, sf); type = read_u32le(0x28,sf); /* assumed? */ switch(type){ case 0x0d: channels = 1; break; /* Aladdin: Nasira's Revenge (PC) */ case 0x0f: channels = 2; break; /* Croc 2 (PC), The Emperor's New Groove (PC) */ default: goto fail; } loop_flag = 0; start_offset = 0x2c; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->meta_type = meta_ASF; vgmstream->coding_type = coding_ASF; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x11; vgmstream->num_samples = (get_streamfile_size(sf) - start_offset) / (0x11 * channels) * 32; /* bytes_to_samples */ //vgmstream->num_samples = read_32bitLE(0x18,sf) * (32 << channels); /* something like this? */ read_string(vgmstream->stream_name,0x10, 0x08+1,sf); if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }