#include "meta.h" #include "../coding/coding.h" /* RAKI - Ubisoft audio format [Rayman Legends, Just Dance 2017 (multi)] */ VGMSTREAM * init_vgmstream_ubi_raki(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, off, fmt_offset; size_t header_size, data_size; int little_endian; int loop_flag, channel_count, block_align, bits_per_sample; uint32_t platform, type; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL; /* basic checks */ /* .rak: Just Dance 2017; .ckd: Rayman Legends (technically .wav.ckd/rak) */ if (!check_extensions(streamFile,"rak,ckd")) goto fail; /* some games (ex. Rayman Legends PS3) have a 32b file type before the RAKI data. However * offsets are absolute and expect the type exists, so it's part of the file and not an extraction defect. */ if ((read_32bitBE(0x00,streamFile) == 0x52414B49)) /* "RAKI" */ off = 0x0; else if ((read_32bitBE(0x04,streamFile) == 0x52414B49)) /* type varies between platforms (0x09, 0x0b) so ignore */ off = 0x4; else goto fail; /* endianness is given with the platform field, but this is more versatile */ little_endian = read_32bitBE(off+0x10,streamFile) > 0x00ffffff; if (little_endian) { read_32bit = read_32bitLE; read_16bit = read_16bitLE; } else { read_32bit = read_32bitBE; read_16bit = read_16bitBE; } /* 0x04: version? (0x00, 0x07, 0x0a, etc); */ platform = read_32bitBE(off+0x08,streamFile); /* string */ type = read_32bitBE(off+0x0c,streamFile); /* string */ header_size = read_32bit(off+0x10,streamFile); start_offset = read_32bit(off+0x14,streamFile); /* 0x18: number of chunks */ /* 0x1c: unk */ /* The first chunk is always "fmt" and points to a RIFF "fmt" chunk (even for WiiU or PS3) */ if (read_32bitBE(off+0x20,streamFile) != 0x666D7420) goto fail; /*"fmt "*/ fmt_offset = read_32bit(off+0x24,streamFile); //fmt_size = read_32bit(off+0x28,streamFile); loop_flag = 0; /* not seen */ channel_count = read_16bit(fmt_offset+0x2,streamFile); block_align = read_16bit(fmt_offset+0xc,streamFile); bits_per_sample = read_16bit(fmt_offset+0xe,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bit(fmt_offset+0x4,streamFile); vgmstream->meta_type = meta_UBI_RAKI; /* codecs have a "data" or equivalent chunk with the size/start_offset, but always agree with this */ data_size = get_streamfile_size(streamFile) - start_offset; /* parse compound codec to simplify */ switch(((uint64_t)platform << 32) | type) { case 0x57696E2070636D20: /* "Win pcm " */ /* chunks: "data" */ vgmstream->coding_type = little_endian ? coding_PCM16LE : coding_PCM16BE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = block_align; vgmstream->num_samples = pcm_bytes_to_samples(data_size, channel_count, bits_per_sample); break; case 0x57696E2061647063: /* "Win adpc" */ /* chunks: "data" */ vgmstream->coding_type = coding_MSADPCM; vgmstream->layout_type = layout_none; vgmstream->interleave_block_size = block_align; vgmstream->num_samples = msadpcm_bytes_to_samples(data_size, vgmstream->interleave_block_size, channel_count); break; case 0x5769692061647063: /* "Wii adpc" */ case 0x4361666561647063: /* "Cafeadpc" (WiiU) */ /* chunks: "datS" (stereo), "datL" (mono or full interleave), "datR" (full interleave), "data" equivalents */ vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = channel_count==1 ? layout_none : layout_interleave; vgmstream->interleave_block_size = 8; /* we need to know if the file uses "datL" and is full-interleave */ if (channel_count > 1) { off_t chunk_off = off+ 0x20 + 0xc; /* after "fmt" */ while (chunk_off < header_size) { if (read_32bitBE(chunk_off,streamFile) == 0x6461744C) { /*"datL" found */ size_t chunk_size = read_32bit(chunk_off+0x8,streamFile); data_size = chunk_size * channel_count; /* to avoid counting the "datR" chunk */ vgmstream->interleave_block_size = (4+4) + chunk_size; /* don't forget to skip the "datR"+size chunk */ break; } chunk_off += 0xc; } /* not found? probably "datS" (regular stereo interleave) */ } { /* get coef offsets; could check "dspL" and "dspR" chunks after "fmt " better but whatevs (only "dspL" if mono) */ off_t dsp_coefs = read_32bitBE(off+0x30,streamFile); /* after "dspL"; spacing is consistent but could vary */ dsp_read_coefs(vgmstream,streamFile, dsp_coefs+0x1c, 0x60, !little_endian); /* dsp_coefs + 0x00-0x1c: ? (special coefs or adpcm history?) */ } vgmstream->num_samples = dsp_bytes_to_samples(data_size, channel_count); break; #ifdef VGM_USE_MPEG case 0x505333206D703320: { /* "PS3 mp3 " */ /* chunks: "MARK" optional seek table), "STRG" (optional description), "Msf " ("data" equivalent) */ vgmstream->codec_data = init_mpeg_codec_data(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels); if (!vgmstream->codec_data) goto fail; vgmstream->layout_type = layout_none; vgmstream->num_samples = mpeg_bytes_to_samples(data_size, vgmstream->codec_data); break; } #endif #ifdef VGM_USE_FFMPEG case 0x58333630786D6132: { /* "X360xma2" */ /* chunks: "seek" (XMA2 seek table), "data" */ uint8_t buf[100]; int bytes, block_count; block_count = data_size / block_align + (data_size % block_align ? 1 : 0); bytes = ffmpeg_make_riff_xma2(buf, 100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_count, block_align); if (bytes <= 0) goto fail; vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size); if ( !vgmstream->codec_data ) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->num_samples = read_32bit(fmt_offset+0x18,streamFile); break; } #endif case 0x5649544161743920: /*"VITAat9 "*/ /* chunks: "fact" (equivalent to a RIFF "fact", num_samples + skip_samples), "data" */ goto fail; default: VGM_LOG("RAKI: unknown platform %x and type %x\n", platform, type); goto fail; } if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }