#include "meta.h" #include "../coding/coding.h" /* SVG - from High Voltage games [Hunter: The Reckoning - Wayward (PS2)] */ VGMSTREAM * init_vgmstream_svg(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; size_t data_size, interleave; int loop_flag, channel_count; int32_t loop_start = 0, loop_end = 0; /* checks */ if ( !check_extensions(streamFile,"svg") ) goto fail; if (read_32bitBE(0x00,streamFile) != 0x53564770) /* "SVGp" */ goto fail; start_offset = 0x800; data_size = read_32bitLE(0x18,streamFile); interleave = read_32bitLE(0x14,streamFile); channel_count = 2; loop_flag = ps_find_loop_offsets(streamFile, start_offset, data_size, channel_count, interleave,&loop_start, &loop_end); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_SVG; vgmstream->sample_rate = read_32bitBE(0x2c,streamFile); vgmstream->num_samples = ps_bytes_to_samples(data_size,channel_count); vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; read_string(vgmstream->stream_name,0x10+1, 0x04,streamFile); if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }