#include "meta.h" #include "../coding/coding.h" /* .MUS - Vicious Cycle games [Dinotopia: The Sunstone Odyssey (GC/Xbox), Robotech: Battlecry (PS2/Xbox)] */ VGMSTREAM* init_vgmstream_mus_vc(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels, sample_rate; int big_endian, type; int32_t(*read_32bit)(off_t, STREAMFILE*) = NULL; /* checks */ if (!check_extensions(sf, "mus")) goto fail; if (read_u32be(0x08,sf) != 0xBBBBBBBB && read_u32be(0x14,sf) != 0xBBBBBBBB && read_u32be(0x2c,sf) != 0xBEBEBEBE) goto fail; big_endian = (read_u32be(0x00,sf) == 0xFBBFFBBF); read_32bit = big_endian ? read_32bitBE : read_32bitLE; type = read_32bit(0x04, sf); /* 0x08: pseudo size? */ /* other fields may be chunk sizes and lesser stuff */ /* 0x88: codec header */ channels = read_32bit(0x54,sf); /* assumed */ if (channels != 1) goto fail; sample_rate = read_32bit(0x58,sf); loop_flag = 1; /* most files repeat except small jingles, but smaller ambient tracks also repeat */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_MUS_VC; vgmstream->sample_rate = sample_rate; switch(type) { case 0x01: vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_none; vgmstream->num_samples = dsp_bytes_to_samples(read_32bit(0xB0,sf), vgmstream->channels); vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; start_offset = 0xB8; dsp_read_coefs_be(vgmstream,sf,0x88,0x00); dsp_read_hist_be (vgmstream,sf,0xac,0x00); break; case 0x02: vgmstream->coding_type = coding_XBOX_IMA; vgmstream->layout_type = layout_none; vgmstream->num_samples = xbox_ima_bytes_to_samples(read_32bit(0x9a,sf), vgmstream->channels); vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; start_offset = 0x9e; break; default: goto fail; } read_string(vgmstream->stream_name,0x14, 0x34,sf); /* repeated at 0x64, size at 0x30/0x60 */ if (!vgmstream_open_stream(vgmstream,sf,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }