#include "meta.h" #include "../coding/coding.h" static void load_name(char* name, size_t name_size, STREAMFILE* sf, int big_endian, int total_subsongs, int target_subsong); static STREAMFILE* setup_nub_streamfile(STREAMFILE *sf, off_t header_offset, size_t header_size, off_t stream_offset, size_t stream_size, const char* fake_ext); /* .nub - Namco's nuSound2 audio container */ VGMSTREAM* init_vgmstream_nub(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* temp_sf = NULL; int big_endian; int total_subsongs, target_subsong = sf->stream_index; uint32_t version, codec; const char* fake_ext; VGMSTREAM*(*init_vgmstream_function)(STREAMFILE*) = NULL; char name[STREAM_NAME_SIZE] = {0}; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; /* checks */ /* .nub: standard * .nub2: rare [iDOLM@STER - Gravure For You (PS3)] */ if (!check_extensions(sf, "nub,nub2")) goto fail; version = read_32bitBE(0x00,sf); if (version != 0x00020000 && /* v2.0 (rare, ex. Ridge Race 6 (X360)) */ version != 0x00020100 && /* v2.1 (common) */ version != 0x01020100) /* same but LE (seen in PSP/PC games, except PS4) */ goto fail; if (read_32bitBE(0x04,sf) != 0x00000000) /* null */ goto fail; /* sometimes LE [Soul Calibur: Broken Destiny (PSP), Tales of Vesperia (PS4) */ big_endian = guess_endianness32bit(0x18, sf); if (big_endian) { read_32bit = read_32bitBE; } else{ read_32bit = read_32bitLE; } /* parse TOC */ { off_t offset, data_start, header_start; off_t header_offset, subheader_start, stream_offset; size_t header_size, subheader_size, stream_size; /* - base header */ /* 0x08: file id (0 = first) */ total_subsongs = read_32bit(0x0c, sf); /* .nub with 0 files do exist, and with 1 song only too */ data_start = read_32bit(0x10, sf); /* exists even with 0 files */ /* 0x14: data end (may have padding) */ header_start = read_32bit(0x18, sf); /* exists even with 0 files */ /* 0x1c: header end */ /* probably means "header end" in v2.0 */ if (version == 0x00020000) { data_start = align_size_to_block(data_start, 0x800); } if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; offset = read_32bit(header_start + (target_subsong-1)*0x04, sf); /* .nus have all headers first then all data, but extractors often just paste them together, * so we'll combine header+data on the fly to make them playable with existing parsers. * Formats inside .nub normally don't exist as external files, so they could be extracted in various * ways that we'll try to match (though IDSP/BNSF can be found as header+data in some bigfiles). * Headers seem to be called "tones" and data "streams" in debug strings. */ header_offset = offset; /* - extension (as referenced in companion files with internal filenames, ex. "BGM_MovingDemo1.is14" > "is14") */ if (version != 0x00020000) offset += 0x04; /* skip, not found in v2.0 */ /* - tone header */ /* 0x00: config? */ /* 0x04: header id/number */ codec = (uint32_t)read_32bit(offset + 0x08, sf); /* 0x0c: null */ stream_size = read_32bit(offset + 0x10, sf); /* 0x10 aligned */ stream_offset = read_32bit(offset + 0x14, sf) + data_start; subheader_size = read_32bit(offset + 0x18, sf); /* 0x1c: extra info, size 0x10 (meaning varies but usually loop points) */ /* rest until sub-header start looks like config/volumes/pan/etc in various floats */ if (version == 0x00020000) subheader_start = 0xAC; else subheader_start = 0xBC; header_size = align_size_to_block(subheader_start + subheader_size, 0x10); switch(codec) { case 0x00: /* (none) (xma1) */ fake_ext = "xma"; init_vgmstream_function = init_vgmstream_nub_xma; break; case 0x01: /* "wav\0" */ fake_ext = "wav"; init_vgmstream_function = init_vgmstream_nub_wav; break; case 0x02: /* "vag\0" */ fake_ext = "vag"; init_vgmstream_function = init_vgmstream_nub_vag; break; case 0x03: /* "at3\0" */ fake_ext = "at3"; init_vgmstream_function = init_vgmstream_nub_at3; break; case 0x04: /* "xma\0" (xma2 old) */ case 0x08: /* "xma\0" (xma2 new) */ fake_ext = "xma"; init_vgmstream_function = init_vgmstream_nub_xma; break; case 0x05: /* "dsp\0" */ fake_ext = "dsp"; init_vgmstream_function = init_vgmstream_nub_dsp; break; case 0x06: /* "idsp" */ fake_ext = "idsp"; init_vgmstream_function = init_vgmstream_nub_idsp; break; case 0x07: /* "is14" */ fake_ext = "is14"; init_vgmstream_function = init_vgmstream_nub_is14; break; default: VGM_LOG("NUB: unknown codec %x\n", codec); goto fail; } //;VGM_LOG("NUB: subfile header=%lx + %x, offset=%lx + %x\n", header_offset, header_size, stream_offset, stream_size); temp_sf = setup_nub_streamfile(sf, header_offset, header_size, stream_offset, stream_size, fake_ext); if (!temp_sf) goto fail; } /* get names from companion file, rarely [Noby Noby Boy (PS3), Wangan Midnight Maximum Tune (AC)] */ load_name(name, sizeof(name), sf, big_endian, total_subsongs, target_subsong); /* init the VGMSTREAM */ vgmstream = init_vgmstream_function(temp_sf); if (!vgmstream) goto fail; vgmstream->stream_size = get_streamfile_size(temp_sf); vgmstream->num_streams = total_subsongs; if (name[0] != '\0') strcpy(vgmstream->stream_name, name); close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; } /* *********************************************************** */ static void load_name(char* name, size_t name_size, STREAMFILE* sf, int big_endian, int total_subsongs, int target_subsong) { STREAMFILE *sf_names = NULL; char filename[PATH_LIMIT]; char basename[255]; char name1[0x40+1] = {0}; char name2[0x40+1] = {0}; int count; off_t offset; size_t name1_size, name2_size; uint32_t (*read_u32)(off_t,STREAMFILE*) = big_endian ? read_u32be : read_u32le; get_streamfile_basename(sf, basename, sizeof(basename)); snprintf(filename, sizeof(filename), "nuSound2ToneStr%s.bin", basename); sf_names = open_streamfile_by_filename(sf, filename); if (!sf_names) goto done; /* 0x00: version/endianness? (0=NNB, 1=WMMT5) */ /* 0x04: version/endianness? (1=NNB, 0=WMMT5) */ count = read_u32(0x08, sf_names); /* 0x0c: file size */ name1_size = read_u32(0x10, sf_names); name2_size = read_u32(0x14, sf_names); /* 0x18/1c: null */ /* 0x20: bank name (size 0x20) */ if (count != total_subsongs) goto done; if (name1_size >= sizeof(name1) || name2_size >= sizeof(name2)) goto done; offset = 0x40 + (target_subsong - 1) * (name1_size + name2_size); read_string(name1, name1_size, offset + 0x00, sf_names); /* internal name */ read_string(name2, name2_size, offset + name1_size, sf_names); /* file name */ //todo some filenames use shift-jis, not sure what to do snprintf(name, name_size, "%s/%s", name1, name2); done: close_streamfile(sf_names); } static STREAMFILE* setup_nub_streamfile(STREAMFILE* sf, off_t header_offset, size_t header_size, off_t stream_offset, size_t stream_size, const char* fake_ext) { STREAMFILE* new_sf = NULL; STREAMFILE* multi_sf[2] = {0}; multi_sf[0] = open_wrap_streamfile(sf); multi_sf[0] = open_clamp_streamfile_f(multi_sf[0], header_offset, header_size); multi_sf[1] = open_wrap_streamfile(sf); multi_sf[1] = open_clamp_streamfile_f(multi_sf[1], stream_offset, stream_size); new_sf = open_multifile_streamfile_f(multi_sf, 2); new_sf = open_fakename_streamfile_f(new_sf, NULL, fake_ext); return new_sf; } /* *********************************************************** */ //todo could be simplified /* .nub wav - from Namco NUB archives [Ridge Racer 7 (PS3)] */ VGMSTREAM* init_vgmstream_nub_wav(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, sample_rate; size_t data_size, loop_start, loop_length; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL; /* checks */ if (!check_extensions(sf, "wav,lwav")) goto fail; if (read_32bitBE(0x00,sf) != 0x77617600) /* "wav\0" "*/ goto fail; if (guess_endianness32bit(0x1c, sf)) { read_32bit = read_32bitBE; read_16bit = read_16bitBE; } else { read_32bit = read_32bitLE; read_16bit = read_16bitLE; } data_size = read_32bit(0x14,sf); /* info header */ loop_start = read_32bit(0x20,sf); loop_length = read_32bit(0x24,sf); loop_flag = read_32bit(0x28,sf); /* 0x2c: null */ /* format header: mini "fmt" chunk */ if (read_16bit(0xBC + 0x00, sf) != 0x0001) goto fail; channel_count = read_16bit(0xBC + 0x02,sf); sample_rate = read_32bit(0xBC + 0x04,sf); /* 0x08: bitrate */ /* 0x0c: block align/bps */ start_offset = 0xD0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_NUB; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = pcm_bytes_to_samples(data_size, channel_count, 16); vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start, channel_count, 16); vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_start + loop_length, channel_count, 16); vgmstream->coding_type = coding_PCM16BE; /* always BE */ vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* .nub vag - from Namco NUB archives [Ridge Racer 7 (PS3), Noby Noby Boy (PS3)] */ VGMSTREAM* init_vgmstream_nub_vag(STREAMFILE* sf) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, sample_rate; size_t data_size, loop_start, loop_length; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; /* checks */ if ( !check_extensions(sf, "vag")) goto fail; if (read_32bitBE(0x00,sf) != 0x76616700) /* "vag\0" */ goto fail; if (guess_endianness32bit(0x1c, sf)) { read_32bit = read_32bitBE; } else { read_32bit = read_32bitLE; } data_size = read_32bit(0x14,sf); /* info header */ loop_start = read_32bit(0x20,sf); loop_length = read_32bit(0x24,sf); loop_flag = read_32bit(0x28,sf); /* 0x2c: null */ /* format header */ sample_rate = read_32bit(0xBC + 0x00,sf); channel_count = 1; start_offset = 0xC0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_NUB; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count); vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, channel_count); vgmstream->loop_end_sample = ps_bytes_to_samples(loop_start + loop_length, channel_count); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_none; vgmstream->allow_dual_stereo = 1; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* .nub at3 - from Namco NUB archives [Ridge Racer 7 (PS3), Katamari Forever (PS3)] */ VGMSTREAM* init_vgmstream_nub_at3(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* temp_sf = NULL; off_t subfile_offset = 0; size_t subfile_size = 0; /* checks */ if (!check_extensions(sf,"at3")) goto fail; if (read_32bitBE(0x00,sf) != 0x61743300) /* "at3\0" */ goto fail; /* info header */ /* 0x20: loop start (in samples) */ /* 0x24: loop length (in samples) */ /* 0x28: loop flag */ /* 0x2c: null */ /* format header: mini fmt (WAVEFORMATEX) + fact chunks LE (clone of RIFF's) */ /* we can just ignore and use RIFF at data start since it has the same info */ subfile_offset = 0x100; subfile_size = read_32bitLE(subfile_offset + 0x04, sf) + 0x08; /* RIFF size */ temp_sf = setup_subfile_streamfile(sf, subfile_offset,subfile_size, NULL); if (!temp_sf) goto fail; vgmstream = init_vgmstream_riff(temp_sf); if (!vgmstream) goto fail; close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; } /* .nub xma - from Namco NUB archives [Ridge Racer 6 (X360), Tekken 6 (X360), Galaga Legions DX (X360)] */ VGMSTREAM* init_vgmstream_nub_xma(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset, chunk_offset; size_t data_size, chunk_size, header_size; int loop_flag, channel_count, sample_rate, nus_codec; int num_samples, loop_start_sample, loop_end_sample; /* checks */ if (!check_extensions(sf,"xma")) goto fail; if (read_32bitBE(0x00,sf) == 0x786D6100) { /* "xma\0" */ /* nub v2.1 */ nus_codec = read_32bitBE(0x0C,sf); data_size = read_32bitBE(0x14,sf); header_size = read_32bitBE(0x1c,sf); chunk_offset = 0xBC; /* info header */ /* 0x20: null */ chunk_size = read_32bitBE(0x24,sf); /* 0x24: loop flag */ /* 0x20: null */ } else if (read_32bitBE(0x08,sf) == 0 && read_32bitBE(0x0c,sf) == 0) { /* nub v2.0 from Ridge Racer 6 */ nus_codec = read_32bitBE(0x08,sf); data_size = read_32bitBE(0x10,sf); header_size = read_32bitBE(0x18,sf); chunk_offset = 0xAC; chunk_size = header_size; } else { goto fail; } start_offset = align_size_to_block(chunk_offset + header_size, 0x10); if (nus_codec == 0x00) { /* XMA1 "fmt " */ int loop_start_b, loop_end_b, loop_subframe; xma1_parse_fmt_chunk(sf, chunk_offset, &channel_count,&sample_rate, &loop_flag, &loop_start_b, &loop_end_b, &loop_subframe, 1); { ms_sample_data msd = {0}; msd.xma_version = 1; msd.channels = channel_count; msd.data_offset = start_offset; msd.data_size = data_size; msd.loop_flag = loop_flag; msd.loop_start_b= loop_start_b; msd.loop_end_b = loop_end_b; msd.loop_start_subframe = loop_subframe & 0xF; /* lower 4b: subframe where the loop starts, 0..4 */ msd.loop_end_subframe = loop_subframe >> 4; /* upper 4b: subframe where the loop ends, 0..3 */ msd.chunk_offset= chunk_offset; xma_get_samples(&msd, sf); num_samples = msd.num_samples; loop_start_sample = msd.loop_start_sample; loop_end_sample = msd.loop_end_sample; } } else if (nus_codec == 0x04) { /* "XMA2" */ xma2_parse_xma2_chunk(sf, chunk_offset, &channel_count,&sample_rate, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample); } else if (nus_codec == 0x08) { /* XMA2 "fmt " */ channel_count = read_16bitBE(chunk_offset+0x02,sf); sample_rate = read_32bitBE(chunk_offset+0x04,sf); xma2_parse_fmt_chunk_extra(sf, chunk_offset, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample, 1); } else { goto fail; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_NUB; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start_sample; vgmstream->loop_end_sample = loop_end_sample; #ifdef VGM_USE_FFMPEG { uint8_t buf[0x100]; size_t bytes; if (nus_codec == 0x04) { bytes = ffmpeg_make_riff_xma2_from_xma2_chunk(buf,0x100, chunk_offset,chunk_size, data_size, sf); } else { bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,0x100, chunk_offset,chunk_size, data_size, sf, 1); } vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, start_offset,data_size); if ( !vgmstream->codec_data ) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; xma_fix_raw_samples(vgmstream, sf, start_offset, data_size, chunk_offset, 1,1); /* samples needs adjustment */ } #else goto fail; #endif if ( !vgmstream_open_stream(vgmstream, sf, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* .nub dsp - from Namco NUB archives [Taiko no Tatsujin Wii Chou Goukanban (Wii)] */ VGMSTREAM* init_vgmstream_nub_dsp(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* temp_sf = NULL; off_t header_offset, stream_offset; size_t header_size, stream_size; /* checks */ if (!check_extensions(sf,"dsp")) goto fail; if (read_32bitBE(0x00,sf) != 0x64737000) /* "dsp\0" */ goto fail; /* paste header+data together and pass to meta, which has loop info too */ header_offset = 0xBC; stream_size = read_32bitBE(0x14, sf); header_size = read_32bitBE(0x1c, sf); stream_offset = align_size_to_block(header_offset + header_size, 0x10); temp_sf = setup_nub_streamfile(sf, header_offset, header_size, stream_offset, stream_size, "dsp"); if (!temp_sf) goto fail; vgmstream = init_vgmstream_ngc_dsp_std(temp_sf); if (!vgmstream) goto fail; close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; } /* .nub idsp - from Namco NUB archives [Soul Calibur Legends (Wii), Sky Crawlers: Innocent Aces (Wii)] */ VGMSTREAM* init_vgmstream_nub_idsp(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* temp_sf = NULL; off_t header_offset, stream_offset; size_t header_size, stream_size; /* checks */ if (!check_extensions(sf,"idsp")) goto fail; if (read_32bitBE(0x00,sf) != 0x69647370) /* "idsp" */ goto fail; /* info header */ /* 0x20: loop start (in samples) */ /* 0x24: loop length (in samples) */ /* 0x28: loop flag */ /* 0x2c: null */ /* paste header+data together and pass to meta, which has loop info too */ header_offset = 0xBC; stream_size = read_32bitBE(0x14, sf); header_size = read_32bitBE(0x1c, sf); stream_offset = align_size_to_block(header_offset + header_size, 0x10); temp_sf = setup_nub_streamfile(sf, header_offset, header_size, stream_offset, stream_size, "idsp"); if (!temp_sf) goto fail; vgmstream = init_vgmstream_idsp_namco(temp_sf); if (!vgmstream) goto fail; close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; } /* .nub is14 - from Namco NUB archives [Tales of Vesperia (PS3), Mojipittan (Wii)] */ VGMSTREAM* init_vgmstream_nub_is14(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* temp_sf = NULL; off_t header_offset, stream_offset; size_t header_size, stream_size, sdat_size; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; /* checks */ if (!check_extensions(sf,"is14")) goto fail; if (read_32bitBE(0x00,sf) != 0x69733134) /* "is14" */ goto fail; if (guess_endianness32bit(0x1c, sf)) { read_32bit = read_32bitBE; } else{ read_32bit = read_32bitLE; } /* info header: null (even when BSNF loops) */ /* paste header+data together and pass to meta */ header_offset = 0xBC; header_size = read_32bit(0x1c, sf); /* size at 0x14 is padded, find "sdat" size BE (may move around) */ if (!find_chunk_riff_be(sf, 0x73646174, 0xbc+0x0c, header_size - 0x0c, NULL, &sdat_size)) goto fail; stream_offset = align_size_to_block(header_offset + header_size, 0x10); stream_size = sdat_size; temp_sf = setup_nub_streamfile(sf, header_offset, header_size, stream_offset, stream_size, "bnsf"); if (!temp_sf) goto fail; vgmstream = init_vgmstream_bnsf(temp_sf); if (!vgmstream) goto fail; close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; }