#include "meta.h" #include "../coding/coding.h" /* MSA - from Sucess games [Psyvariar -Complete Edition- (PS2), Konohana Pack: 3tsu no Jikenbo (PS2)]*/ VGMSTREAM * init_vgmstream_ps2_msa(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; size_t data_size, channel_size, file_size; /* checks */ if (!check_extensions(streamFile, "msa")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x00000000) goto fail; if (read_32bitBE(0x08,streamFile) != 0x00000000) goto fail; loop_flag = 0; channel_count = 2; start_offset = 0x14; file_size = get_streamfile_size(streamFile); data_size = read_32bitLE(0x04,streamFile); /* wrong, see below */ channel_size = read_32bitLE(0x0c,streamFile); /* also wrong like data_size */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_PS2_MSA; vgmstream->sample_rate = read_32bitLE(0x10,streamFile); if (vgmstream->sample_rate == 0) /* ex. Psyvariar's AME.MSA */ vgmstream->sample_rate = 44100; vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; if (channel_size) /* Konohana Pack */ vgmstream->interleave_block_size = 0x6000; else /* Psyvariar */ vgmstream->interleave_block_size = 0x4000; /* (could also test first frame in various interleaves, as it's always 0'ed) */ /* MSAs are strangely truncated, so manually calculate samples. * Data after last usable block is always silence or garbage. */ if (data_size > file_size) { off_t usable_size = file_size - start_offset; usable_size -= usable_size % (vgmstream->interleave_block_size*channel_count);/* block-aligned */ vgmstream->num_samples = ps_bytes_to_samples(usable_size, channel_count);//usable_size * 28 / (16*channel_count); } if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }