#include "meta.h" #include "../util.h" /* Maxis XA - found in Sim City 3000 (PC), The Sims 2 (PC) */ VGMSTREAM * init_vgmstream_maxis_xa(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int avg_byte_rate, channel_count, loop_flag, resolution, sample_align, sample_rate; /* check extension, case insensitive */ if (!check_extensions(streamFile,"xa")) goto fail; /* check header */ if ((read_16bitBE(0x00,streamFile) != 0x5841)) /* "XA" */ goto fail; /* check format tag */ if ((read_16bitLE(0x08,streamFile) != 0x0001)) goto fail; channel_count = read_16bitLE(0x0A,streamFile); sample_rate = read_32bitLE(0x0C,streamFile); avg_byte_rate = read_32bitLE(0x10,streamFile); sample_align = read_16bitLE(0x14,streamFile); resolution = read_16bitLE(0x16,streamFile); /* check alignment */ if (sample_align != (resolution/8)*channel_count) goto fail; /* check average byte rate */ if (avg_byte_rate != sample_rate*sample_align) goto fail; loop_flag = 0; start_offset = 0x18; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = read_32bitLE(0x04,streamFile)/2/channel_count; vgmstream->meta_type = meta_MAXIS_XA; vgmstream->coding_type = coding_MAXIS_XA; vgmstream->layout_type = layout_none; /* open streams */ if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }