#include "meta.h" #include "../layout/layout.h" #include "../util.h" /* FILp (Resident Evil - Dead Aim) */ VGMSTREAM * init_vgmstream_filp(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t start_offset; int loop_flag = 0; int channel_count; int i; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("filp",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x0,streamFile) != 0x46494C70) /* "FILp" */ goto fail; if (read_32bitBE(0x100,streamFile) != 0x56414770) /* "VAGp" */ goto fail; if (read_32bitBE(0x130,streamFile) != 0x56414770) /* "VAGp" */ goto fail; if (get_streamfile_size(streamFile) != read_32bitLE(0xC,streamFile)) goto fail; loop_flag = (read_32bitLE(0x34,streamFile) == 0); channel_count = read_32bitLE(0x4,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x0; vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x110,streamFile); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_filp_blocked; vgmstream->meta_type = meta_FILP; /* open the file for reading */ { STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; } } filp_block_update(start_offset,vgmstream); vgmstream->num_samples = read_32bitLE(0x10C,streamFile)/16*28; if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }