#include "meta.h" #include "../coding/coding.h" /* .sdt - from High Voltage games? [Baldur's Gate - Dark Alliance (GC)] */ VGMSTREAM * init_vgmstream_sdt(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; size_t data_size; int loop_flag, channel_count; /* checks */ if (!check_extensions(streamFile, "sdt")) goto fail; channel_count = read_32bitBE(0x00,streamFile); /* assumed */ loop_flag = (read_32bitBE(0x04,streamFile) != 0); start_offset = 0xA0; data_size = get_streamfile_size(streamFile) - start_offset; if (channel_count != 2) goto fail; /* only seen this */ if (read_32bitBE(0x08,streamFile) != read_32bitBE(0x08,streamFile)) goto fail; /* sample rate agreement between channels */ if (read_32bitBE(0x98,streamFile) != 0x8000) goto fail; /* expected interleave */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_SDT; vgmstream->sample_rate = read_32bitBE(0x08,streamFile); vgmstream->num_samples = dsp_bytes_to_samples(data_size, channel_count); /* maybe at @0x14 - 2? */ if (loop_flag) { vgmstream->loop_start_sample = 0; /* maybe @0x08? */ vgmstream->loop_end_sample = vgmstream->num_samples; /* maybe @0x10? */ } vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x8000; if (vgmstream->interleave_block_size) vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels; dsp_read_coefs_be(vgmstream,streamFile, 0x3c,0x2E); dsp_read_hist_be(vgmstream, streamFile, 0x60,0x2E); if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }