#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* Possibly the same as EA_CODEC_x in variable SCHl */ #define EA_CODEC_PCM 0x00 #define EA_CODEC_IMA 0x02 #define EA_CODEC_PSX 0x06 typedef struct { int8_t version; int8_t bps; int8_t channels; int8_t codec; int sample_rate; int32_t num_samples; int big_endian; int loop_flag; } ea_fixed_header; static int parse_fixed_header(STREAMFILE* sf, ea_fixed_header* ea); /* EA SCHl with fixed header - from EA games (~1997?) */ VGMSTREAM* init_vgmstream_ea_schl_fixed(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; size_t header_size; ea_fixed_header ea = {0}; /* checks */ if (!is_id32be(0x00,sf, "SCHl")) goto fail; /* .asf: original [NHK 97 (PC)] * .lasf: fake for plugins * .cnk: ps1 [NBA Live 97 (PS1)] */ if (!check_extensions(sf,"asf,lasf,cnk")) goto fail; /* see ea_schl.c for more info about blocks */ //TODO: handle SCCl? [NBA Live 97 (PS1)] header_size = read_u32le(0x04,sf); if (!parse_fixed_header(sf, &ea)) goto fail; start_offset = header_size; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(ea.channels, ea.loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = ea.sample_rate; vgmstream->num_samples = ea.num_samples; //vgmstream->loop_start_sample = ea.loop_start; //vgmstream->loop_end_sample = ea.loop_end; vgmstream->codec_endian = ea.big_endian; vgmstream->meta_type = meta_EA_SCHL_fixed; vgmstream->layout_type = layout_blocked_ea_schl; switch (ea.codec) { case EA_CODEC_PCM: vgmstream->coding_type = ea.bps==8 ? coding_PCM8 : (ea.big_endian ? coding_PCM16BE : coding_PCM16LE); break; case EA_CODEC_IMA: vgmstream->coding_type = coding_DVI_IMA; /* stereo/mono, high nibble first */ break; case EA_CODEC_PSX: vgmstream->coding_type = coding_PSX; break; default: VGM_LOG("EA: unknown codec 0x%02x\n", ea.codec); goto fail; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } static int parse_fixed_header(STREAMFILE* sf, ea_fixed_header* ea) { uint32_t offset = 0x00, size = 0; if (is_id32be(offset+0x08, sf, "PATl")) offset = 0x08; else if (is_id32be(offset+0x0c, sf, "PATl")) offset = 0x0c; /* extra field in PS1 */ else goto fail; size = read_u32le(offset+0x34, sf); if (size == 0x20 && is_id32be(offset+0x38, sf, "TMpl")) { /* PC LE? */ offset += 0x3c; ea->version = read_u8 (offset+0x00, sf); ea->bps = read_u8 (offset+0x01, sf); ea->channels = read_u8 (offset+0x02, sf); ea->codec = read_u8 (offset+0x03, sf); /* 0x04: 0? */ ea->sample_rate = read_u16le(offset+0x06, sf); ea->num_samples = read_s32le(offset+0x08, sf); /* 0x0c: -1? loop_start? */ /* 0x10: -1? loop_end? */ /* 0x14: 0? data start? */ /* 0x18: -1? */ /* 0x1c: volume? (always 128) */ } else if (size == 0x38 && is_id32be(offset+0x38, sf, "TMxl")) { /* PSX LE? */ offset += 0x3c; ea->version = read_u8 (offset+0x00, sf); ea->bps = read_u8 (offset+0x01, sf); ea->channels = read_u8 (offset+0x02, sf); ea->codec = read_u8 (offset+0x03, sf); /* 0x04: 0? */ ea->sample_rate = read_u16le(offset+0x06, sf); /* 0x08: 0x20C? */ ea->num_samples = read_s32le(offset+0x0c, sf); /* 0x10: -1? loop_start? */ /* 0x14: -1? loop_end? */ /* 0x18: 0x20C? */ /* 0x1c: 0? */ /* 0x20: 0? */ /* 0x24: 0? */ /* 0x28: -1? */ /* 0x2c: -1? */ /* 0x30: -1? */ /* 0x34: volume? (always 128) */ } else { goto fail; } //ea->loop_flag = (ea->loop_end_sample); return 1; fail: return 0; }