#include "meta.h" #include "../coding/coding.h" /* VGS - from Princess Soft games [Gin no Eclipse (PS2), Metal Wolf REV (PS2)] */ VGMSTREAM * init_vgmstream_ps2_vgs(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; size_t data_size, channel_size, interleave; int loop_flag, channel_count; int32_t loop_start = 0, loop_end = 0; /* check */ if ( !check_extensions(streamFile,"vgs") ) goto fail; if (read_32bitBE(0x00,streamFile) != 0x56475300) /* "VGS\0" ('VAG stereo', presumably) */ goto fail; start_offset = 0x30; data_size = get_streamfile_size(streamFile) - start_offset; interleave = 0x20000; channel_count = 2; channel_size = read_32bitBE(0x0c,streamFile); loop_flag = 0; /* all files have loop flags but simply fade out normally and repeat */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_PS2_VGS; vgmstream->sample_rate = read_32bitBE(0x10,streamFile); vgmstream->num_samples = ps_bytes_to_samples(channel_size,1); vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; if (vgmstream->interleave_block_size) vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels; read_string(vgmstream->stream_name,0x10+1, 0x20,streamFile); /* always, can be null */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }