#include "meta.h" #include "../util.h" /* SDT (Baldur's Gate - Dark Alliance) */ VGMSTREAM * init_vgmstream_sdt(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t start_offset; int loop_flag; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("sdt",filename_extension(filename))) goto fail; #if 0 /* check header */ if (read_32bitBE(0x00,streamFile) != 0x53565300) /* "SVS\0" */ goto fail; #endif loop_flag = (read_32bitBE(0x04,streamFile)!=0); channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0xA0; vgmstream->channels = channel_count; /*read_32bitBE(0x00,streamFile);*/ vgmstream->sample_rate = read_32bitBE(0x08,streamFile); vgmstream->coding_type = coding_NGC_DSP; vgmstream->num_samples = read_32bitBE(0x14,streamFile)/8*14/channel_count; if (loop_flag) { vgmstream->loop_start_sample = 0; /* (read_32bitLE(0x08,streamFile)-1)*28; */ vgmstream->loop_end_sample = read_32bitBE(0x14,streamFile)/8*14/channel_count; } vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x8000; vgmstream->meta_type = meta_SDT; if (vgmstream->coding_type == coding_NGC_DSP) { int i; for (i=0;i<16;i++) { vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x3C+i*2,streamFile); } if (vgmstream->channels) { for (i=0;i<16;i++) { vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0x6A+i*2,streamFile); } } } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }