#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* VAWX - found in feelplus games [No More Heroes: Heroes Paradise (PS3/X360), Moon Diver (PS3/X360)] */ VGMSTREAM * init_vgmstream_vawx(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, data_size; int loop_flag = 0, channel_count, codec; /* checks */ /* .xwv: actual extension [Moon Diver (PS3/X360)] * .vawx: header id */ if ( !check_extensions(streamFile, "xwv,vawx") ) goto fail; if (read_32bitBE(0x00,streamFile) != 0x56415758) /* "VAWX" */ goto fail; loop_flag = read_8bit(0x37,streamFile); channel_count = read_8bit(0x39,streamFile); start_offset = 0x800; /* ? read_32bitLE(0x0c,streamFile); */ codec = read_8bit(0x36,streamFile); /* could be at 0x38 too */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* 0x04: filesize */ /* 0x16: file id */ vgmstream->num_samples = read_32bitBE(0x3c,streamFile); vgmstream->sample_rate = read_32bitBE(0x40,streamFile); vgmstream->meta_type = meta_VAWX; switch(codec) { case 2: /* VAG */ vgmstream->coding_type = coding_PSX; vgmstream->layout_type = channel_count == 6 ? layout_blocked_vawx : layout_interleave ; vgmstream->interleave_block_size = 0x10; vgmstream->loop_start_sample = read_32bitBE(0x44,streamFile); vgmstream->loop_end_sample = read_32bitBE(0x48,streamFile); break; #ifdef VGM_USE_FFMPEG case 1: { /* XMA2 */ ffmpeg_codec_data *ffmpeg_data = NULL; uint8_t buf[0x100]; int32_t bytes, block_size, block_count; data_size = get_streamfile_size(streamFile)-start_offset; block_size = 0x10000; /* VAWX default */ block_count = (uint16_t)read_16bitBE(0x3A, streamFile); /* also at 0x56 */ bytes = ffmpeg_make_riff_xma2(buf,0x100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_count, block_size); ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size); if ( !ffmpeg_data ) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->loop_start_sample = read_32bitBE(0x44,streamFile); vgmstream->loop_end_sample = read_32bitBE(0x48,streamFile); break; } case 7: { /* ATRAC3 */ uint8_t buf[0x100]; int32_t bytes, block_size, encoder_delay, joint_stereo, max_samples; data_size = read_32bitBE(0x54,streamFile); block_size = 0x98 * vgmstream->channels; joint_stereo = 0; max_samples = atrac3_bytes_to_samples(data_size, block_size); encoder_delay = 0x0; //max_samples - vgmstream->num_samples; /* todo not correct */ vgmstream->num_samples = max_samples; /* use calc samples since loop points are too, breaks looping in some files otherwise */ /* make a fake riff so FFmpeg can parse the ATRAC3 */ bytes = ffmpeg_make_riff_atrac3(buf,0x100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_size, joint_stereo, encoder_delay); vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->loop_start_sample = atrac3_bytes_to_samples(read_32bitBE(0x44,streamFile), block_size); vgmstream->loop_end_sample = atrac3_bytes_to_samples(read_32bitBE(0x48,streamFile), block_size); //vgmstream->loop_start_sample -= encoder_delay; //vgmstream->loop_end_sample -= encoder_delay; break; } #endif default: goto fail; } if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }