#include "meta.h" #include "../coding/coding.h" static STREAMFILE* setup_sead_hca_streamfile(STREAMFILE *streamFile, off_t subfile_offset, size_t subfile_size); /* SABF/MABF - Square Enix's "Sead" audio games [Dragon Quest Builders (PS3), Dissidia Opera Omnia (mobile), FF XV (PS4)] */ VGMSTREAM * init_vgmstream_sqex_sead(STREAMFILE * streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, mtrl_offset, meta_offset, post_meta_offset; //, info_offset, name_offset = 0; size_t stream_size, subheader_size; //, name_size = 0; int loop_flag = 0, channel_count, codec, sample_rate, loop_start, loop_end; int is_sab = 0, is_mab = 0; int total_subsongs, target_subsong = streamFile->stream_index; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL; /* check extensions (.sab: sound/bgm, .mab: music, .sbin: Dissidia Opera Omnia .sab) */ if ( !check_extensions(streamFile,"sab,mab,sbin")) goto fail; /** main header **/ if (read_32bitBE(0x00,streamFile) == 0x73616266) { /* "sabf" */ is_sab = 1; } else if (read_32bitBE(0x00,streamFile) == 0x6D616266) { /* "mabf" */ is_mab = 1; } else { goto fail; } //if (read_8bit(0x04,streamFile) != 0x02) /* version? */ // goto fail; /* 0x04(1): version? (usually 0x02, rarely 0x01, ex FF XV title) */ /* 0x05(1): 0x00/01? */ /* 0x06(2): chunk size? (usually 0x10, rarely 0x20) */ if (read_16bitBE(0x06,streamFile) < 0x100) { /* use size as no apparent flag */ read_32bit = read_32bitBE; read_16bit = read_16bitBE; } else { read_32bit = read_32bitLE; read_16bit = read_16bitLE; } /* 0x08(1): ?, 0x09(1): ?, 0x0a(2): ? */ if (read_32bit(0x0c,streamFile) != get_streamfile_size(streamFile)) goto fail; /* 0x10(10): file descriptor ("BGM", "Music", "SE", etc) */ /** offset tables **/ if (is_sab) { if (read_32bitBE(0x20,streamFile) != 0x736E6420) goto fail; /* "snd " (info) */ if (read_32bitBE(0x30,streamFile) != 0x73657120) goto fail; /* "seq " (unknown) */ if (read_32bitBE(0x40,streamFile) != 0x74726B20) goto fail; /* "trk " (unknown) */ if (read_32bitBE(0x50,streamFile) != 0x6D74726C) goto fail; /* "mtrl" (headers/streams) */ //info_offset = read_32bit(0x28,streamFile); //seq_offset = read_32bit(0x38,streamFile); //trk_offset = read_32bit(0x48,streamFile); mtrl_offset = read_32bit(0x58,streamFile); } else if (is_mab) { if (read_32bitBE(0x20,streamFile) != 0x6D757363) goto fail; /* "musc" (info) */ if (read_32bitBE(0x30,streamFile) != 0x696E7374) goto fail; /* "inst" (unknown) */ if (read_32bitBE(0x40,streamFile) != 0x6D74726C) goto fail; /* "mtrl" (headers/streams) */ //info_offset = read_32bit(0x28,streamFile); //inst_offset = read_32bit(0x38,streamFile); mtrl_offset = read_32bit(0x48,streamFile); } else { goto fail; } /* each section starts with: * 0x00(2): 0x00/01?, 0x02: size? (0x10), 0x04(2): entries, 0x06+: padded to 0x10 * 0x10+0x04*entry: offset from section start, also padded to 0x10 at the end */ /* find meta_offset in mtrl and total subsongs */ { int i; int entries = read_16bit(mtrl_offset+0x04,streamFile); off_t entries_offset = mtrl_offset + 0x10; if (target_subsong == 0) target_subsong = 1; total_subsongs = 0; meta_offset = 0; /* manually find subsongs as entries can be dummy (ex. sfx banks in Dissidia Opera Omnia) */ for (i = 0; i < entries; i++) { off_t entry_offset = mtrl_offset + read_32bit(entries_offset + i*0x04,streamFile); if (read_8bit(entry_offset+0x05,streamFile) == 0) continue; /* codec 0 when dummy */ total_subsongs++; if (!meta_offset && total_subsongs == target_subsong) meta_offset = entry_offset; } if (meta_offset == 0) goto fail; /* SAB can contain 0 entries too */ } /** stream header **/ /* 0x00(2): 0x00/01? */ /* 0x02(2): base entry size? (0x20) */ channel_count = read_8bit(meta_offset+0x04,streamFile); codec = read_8bit(meta_offset+0x05,streamFile); //entry_id = read_16bit(meta_offset+0x06,streamFile); sample_rate = read_32bit(meta_offset+0x08,streamFile); loop_start = read_32bit(meta_offset+0x0c,streamFile); /* in samples but usually ignored */ loop_end = read_32bit(meta_offset+0x10,streamFile); subheader_size = read_32bit(meta_offset+0x14,streamFile); /* including subfile header */ stream_size = read_32bit(meta_offset+0x18,streamFile); /* not including subfile header */ /* 0x1c: null? */ loop_flag = (loop_end > 0); post_meta_offset = meta_offset + 0x20; /** info section (get stream name) **/ //if (is_sab) { //todo load name based on entry id /* "snd ": unknown flags/sizes and name */ /* 0x08(2): file number within descriptor */ /* 0x1a(2): base_entry size (-0x10?) */ //name_size = read_32bit(snd_offset+0x20,streamFile); //name_offset = snd_offset+0x70; /* 0x24(4): unique id? (referenced in "seq" section) */ //} //else if (is_mab) { /* "musc": unknown flags sizes and names, another format */ //} /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_streams = total_subsongs; vgmstream->meta_type = is_sab ? meta_SQEX_SAB : meta_SQEX_MAB; switch(codec) { case 0x02: { /* MSADPCM [Dragon Quest Builders (Vita) sfx] */ start_offset = post_meta_offset + subheader_size; /* 0x00 (2): null?, 0x02(2): entry size? */ vgmstream->coding_type = coding_MSADPCM; vgmstream->layout_type = layout_none; vgmstream->interleave_block_size = read_16bit(post_meta_offset+0x04,streamFile); /* much like AKBs, there are slightly different loop values here, probably more accurate * (if no loop, loop_end doubles as num_samples) */ vgmstream->num_samples = msadpcm_bytes_to_samples(stream_size, vgmstream->interleave_block_size, vgmstream->channels); vgmstream->loop_start_sample = read_32bit(post_meta_offset+0x08, streamFile); //loop_start vgmstream->loop_end_sample = read_32bit(post_meta_offset+0x0c, streamFile); //loop_end break; } #ifdef VGM_USE_ATRAC9 case 0x04: { /* ATRAC9 [Dragon Quest Builders (Vita), Final Fantaxy XV (PS4)] */ atrac9_config cfg = {0}; start_offset = post_meta_offset + subheader_size; /* post header has various typical ATRAC9 values */ cfg.channels = vgmstream->channels; cfg.config_data = read_32bit(post_meta_offset+0x0c,streamFile); cfg.encoder_delay = read_32bit(post_meta_offset+0x18,streamFile); VGM_LOG("1\n"); vgmstream->codec_data = init_atrac9(&cfg); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_ATRAC9; vgmstream->layout_type = layout_none; VGM_LOG("2\n"); vgmstream->sample_rate = read_32bit(post_meta_offset+0x1c,streamFile); /* SAB's sample rate can be different but it's ignored */ vgmstream->num_samples = read_32bit(post_meta_offset+0x10,streamFile); /* loop values above are also weird and ignored */ vgmstream->loop_start_sample = read_32bit(post_meta_offset+0x20, streamFile) - (loop_flag ? cfg.encoder_delay : 0); //loop_start vgmstream->loop_end_sample = read_32bit(post_meta_offset+0x24, streamFile) - (loop_flag ? cfg.encoder_delay : 0); //loop_end break; } #endif #ifdef VGM_USE_MPEG case 0x06: { /* MSF subfile (MPEG mode) [Dragon Quest Builders (PS3)] */ mpeg_codec_data *mpeg_data = NULL; mpeg_custom_config cfg = {0}; start_offset = post_meta_offset + subheader_size; /* post header is a proper MSF, but sample rate/loops are ignored in favor of SAB's */ mpeg_data = init_mpeg_custom(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_STANDARD, &cfg); if (!mpeg_data) goto fail; vgmstream->codec_data = mpeg_data; vgmstream->layout_type = layout_none; vgmstream->num_samples = mpeg_bytes_to_samples(stream_size, mpeg_data); vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; break; } #endif case 0x07: { /* HCA subfile [Dissidia Opera Omnia (Mobile), Final Fantaxy XV (PS4)] */ //todo there is no easy way to use the HCA decoder; try subfile hack for now VGMSTREAM *temp_vgmstream = NULL; STREAMFILE *temp_streamFile = NULL; off_t subfile_offset = post_meta_offset + 0x10; size_t subfile_size = stream_size + subheader_size - 0x10; /* post header has 0x10 unknown + HCA header */ temp_streamFile = setup_sead_hca_streamfile(streamFile, subfile_offset, subfile_size); if (!temp_streamFile) goto fail; temp_vgmstream = init_vgmstream_hca(temp_streamFile); if (temp_vgmstream) { /* loops can be slightly different (~1000 samples) but probably HCA's are more accurate */ temp_vgmstream->num_streams = vgmstream->num_streams; temp_vgmstream->meta_type = vgmstream->meta_type; close_streamfile(temp_streamFile); close_vgmstream(vgmstream); return temp_vgmstream; } else { close_streamfile(temp_streamFile); goto fail; } } case 0x00: /* dummy entry */ default: VGM_LOG("SQEX SEAD: unknown codec %x\n", codec); goto fail; } /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } static STREAMFILE* setup_sead_hca_streamfile(STREAMFILE *streamFile, off_t subfile_offset, size_t subfile_size) { STREAMFILE *temp_streamFile = NULL, *new_streamFile = NULL; /* setup subfile */ new_streamFile = open_wrap_streamfile(streamFile); if (!new_streamFile) goto fail; temp_streamFile = new_streamFile; new_streamFile = open_clamp_streamfile(temp_streamFile, subfile_offset,subfile_size); if (!new_streamFile) goto fail; temp_streamFile = new_streamFile; new_streamFile = open_fakename_streamfile(temp_streamFile, NULL,"hca"); if (!new_streamFile) goto fail; temp_streamFile = new_streamFile; return temp_streamFile; fail: close_streamfile(temp_streamFile); return NULL; }