#include "meta.h" #include "../util.h" #include "../coding/coding.h" /* .GCM - from select Namco games released in around the PS2 era [Gunvari Collection + Time Crisis (PS2), NamCollection (PS2)] */ VGMSTREAM* init_vgmstream_ps2_gcm(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int channels; uint32_t vagp_l_offset, vagp_r_offset, gcm_samples, data_size, gcm_sample_rate; /* checks */ /* .gcm: actual extension. */ if (!check_extensions(sf, "gcm")) goto fail; /* check header */ if (read_u32be(0x00,sf) != 0x4D434700) /* "MCG" */ goto fail; /* GCM format as Namco outlined it is a hacked VAGp stereo format that can hold 6-channel audio at will. * so, let's deal with whatever quirks the format might have first. */ vagp_l_offset = read_u32le(0x04, sf); // "left" VAGp header pointer. if (vagp_l_offset != 0x20) goto fail; vagp_r_offset = read_u32le(0x08, sf); // "right" VAGp header pointer. if (vagp_r_offset != 0x50) goto fail; start_offset = read_u32le(0x0c, sf); // raw "stereo VAG" data pointer. if (start_offset != 0x80) goto fail; gcm_samples = read_u32le(0x10, sf); // total number of samples... in stereo (not multi-channel as we'll see below). /* second step is to check actual GCM size and decide channels value from there. * ugly hack, i know, but it's needed for Klonoa multi-channel files (KLN3182M.GCM, KLN3191M.GCM). */ data_size = get_streamfile_size(sf) - start_offset; if (data_size == (gcm_samples * 3)) { // 6-channel GCM file. channels = 6; } else if (data_size == gcm_samples) { // stereo GCM file. channels = 2; } else { // there is only one known GCM "multi-channel" setup and it's hacky. goto fail; } /* what follows are two VAGp headers and raw data, check VAGp header values and see if they match */ /* VAGp version field, always 4 */ uint32_t vagp_l_ver, vagp_r_ver; vagp_l_ver = read_u32be(vagp_l_offset + 4, sf); vagp_r_ver = read_u32be(vagp_r_offset + 4, sf); if (vagp_l_ver != vagp_r_ver) goto fail; /* VAGp size field, usually separate per channel and does not cover blank frames at all */ uint32_t vagp_l_size, vagp_r_size; vagp_l_size = read_u32be(vagp_l_offset + 12, sf); vagp_r_size = read_u32be(vagp_r_offset + 12, sf); if (vagp_l_size != vagp_r_size) goto fail; /* VAGp sample rate field, usually separate per channel */ uint32_t vagp_l_sample_rate, vagp_r_sample_rate; vagp_l_sample_rate = read_u32be(vagp_l_offset + 16, sf); vagp_r_sample_rate = read_u32be(vagp_r_offset + 16, sf); if (vagp_l_sample_rate != vagp_r_sample_rate) { goto fail; } else { /* either vagp_l_sample_rate or vagp_r_sample_rate is viable for assigning gcm_sample_rate a value from one of the two. */ gcm_sample_rate = vagp_r_sample_rate; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,0); // GCM files don't "loop" by themselves. if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->meta_type = meta_PS2_GCM; vgmstream->sample_rate = gcm_sample_rate; vgmstream->num_samples = ps_bytes_to_samples(gcm_samples, 2); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_u32le(0x14, sf); /* open the file for reading */ if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; /* clean up anything we may have opened */ fail: close_vgmstream(vgmstream); return NULL; }