#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* VAWX - found in feelplus games [No More Heroes: Heroes Paradise (PS3/X360), Moon Diver (PS3/X360)] */ VGMSTREAM* init_vgmstream_vawx(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset, data_size; int loop_flag = 0, channel_count, codec; /* checks */ /* .xwv: actual extension [Moon Diver (PS3/X360)] * .vawx: header id */ if ( !check_extensions(sf, "xwv,vawx") ) goto fail; if (read_32bitBE(0x00,sf) != 0x56415758) /* "VAWX" */ goto fail; loop_flag = read_8bit(0x37,sf); channel_count = read_8bit(0x39,sf); start_offset = 0x800; /* ? read_32bitLE(0x0c,sf); */ codec = read_8bit(0x36,sf); /* could be at 0x38 too */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* 0x04: filesize */ /* 0x16: file id */ vgmstream->num_samples = read_32bitBE(0x3c,sf); vgmstream->sample_rate = read_32bitBE(0x40,sf); vgmstream->meta_type = meta_VAWX; switch(codec) { case 2: /* PS-ADPCM */ vgmstream->coding_type = coding_PSX; vgmstream->layout_type = channel_count == 6 ? layout_blocked_vawx : layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->loop_start_sample = read_32bitBE(0x44,sf); vgmstream->loop_end_sample = read_32bitBE(0x48,sf); break; #ifdef VGM_USE_FFMPEG case 1: { /* XMA2 */ uint8_t buf[0x100]; int32_t bytes, block_size, block_count; data_size = get_streamfile_size(sf)-start_offset; block_size = 0x10000; /* VAWX default */ block_count = (uint16_t)read_16bitBE(0x3A, sf); /* also at 0x56 */ bytes = ffmpeg_make_riff_xma2(buf,0x100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_count, block_size); vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, start_offset,data_size); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->loop_start_sample = read_32bitBE(0x44,sf); vgmstream->loop_end_sample = read_32bitBE(0x48,sf); //todo fix loops/samples vs ATRAC3 /* may be only applying end_skip to num_samples? */ xma_fix_raw_samples(vgmstream, sf, start_offset,data_size, 0, 0,0); break; } case 7: { /* ATRAC3 */ int block_align, encoder_delay; data_size = read_32bitBE(0x54,sf); block_align = 0x98 * vgmstream->channels; encoder_delay = 1024 + 69*2; /* observed default, matches XMA (needed as many files start with garbage) */ vgmstream->num_samples = atrac3_bytes_to_samples(data_size, block_align) - encoder_delay; /* original samples break looping in some files otherwise */ vgmstream->codec_data = init_ffmpeg_atrac3_raw(sf, start_offset,data_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; /* set offset samples (offset 0 jumps to sample 0 > pre-applied delay, and offset end loops after sample end > adjusted delay) */ vgmstream->loop_start_sample = atrac3_bytes_to_samples(read_32bitBE(0x44,sf), block_align); //- encoder_delay vgmstream->loop_end_sample = atrac3_bytes_to_samples(read_32bitBE(0x48,sf), block_align) - encoder_delay; break; } #endif default: goto fail; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }