#include "rwsd.h" #include "../util.h" /* RWSD is quite similar to BRSTM, but can contain several streams. * Still, some games use it for single streams. We only support the * single stream form here */ VGMSTREAM * init_vgmstream_rwsd(const char * const filename) { VGMSTREAM * vgmstream = NULL; STREAMFILE * infile = NULL; coding_t coding_type; off_t wave_offset; size_t wave_length; int codec_number; int channel_count; int loop_flag; off_t start_offset; size_t stream_size; /* check extension, case insensitive */ if (strcasecmp("rwsd",filename_extension(filename))) goto fail; /* try to open the file for header reading */ infile = open_streamfile(filename); if (!infile) goto fail; /* check header */ if ((uint32_t)read_32bitBE(0,infile)!=0x52575344 || /* "RWSD" */ (uint32_t)read_32bitBE(4,infile)!=0xFEFF0102) goto fail; /* ideally we would look through the chunk list for a WAVE chunk, * but it's always in the same order */ /* get WAVE offset, check */ wave_offset = read_32bitBE(0x18,infile); if ((uint32_t)read_32bitBE(wave_offset,infile)!=0x57415645) /* "WAVE" */ goto fail; /* get WAVE size, check */ wave_length = read_32bitBE(0x1c,infile); if (read_32bitBE(wave_offset+4,infile)!=wave_length) goto fail; /* check wave count */ if (read_32bitBE(wave_offset+8,infile) != 1) goto fail; /* only support 1 */ /* get type details */ codec_number = read_8bit(wave_offset+0x10,infile); loop_flag = read_8bit(wave_offset+0x11,infile); channel_count = read_8bit(wave_offset+0x12,infile); switch (codec_number) { case 0: coding_type = coding_PCM8; break; case 1: coding_type = coding_PCM16BE; break; case 2: coding_type = coding_NGC_DSP; break; default: goto fail; } if (channel_count < 1) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->num_samples = read_32bitBE(wave_offset+0x1c,infile); vgmstream->sample_rate = (uint16_t)read_16bitBE(wave_offset+0x14,infile); /* channels and loop flag are set by allocate_vgmstream */ vgmstream->loop_start_sample = read_32bitBE(wave_offset+0x18,infile); vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_type; vgmstream->layout_type = layout_none; vgmstream->meta_type = meta_RWSD; if (vgmstream->coding_type == coding_NGC_DSP) { off_t coef_offset; int i,j; coef_offset=0x6c; for (j=0;jchannels;j++) { for (i=0;i<16;i++) { vgmstream->ch[j].adpcm_coef[i]=read_16bitBE(wave_offset+coef_offset+j*0x30+i*2,infile); } } } start_offset = read_32bitBE(8,infile); stream_size = read_32bitBE(wave_offset+0x50,infile); close_streamfile(infile); infile=NULL; /* open the file for reading by each channel */ { int i; for (i=0;ich[i].streamfile = open_streamfile_buffer(filename, 0x1000); if (!vgmstream->ch[i].streamfile) goto fail; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset= start_offset + i*stream_size; } } return vgmstream; /* clean up anything we may have opened */ fail: if (infile) close_streamfile(infile); if (vgmstream) close_vgmstream(vgmstream); return NULL; }