#include "meta.h" #include "../util.h" /* .BAF - Bizarre Creations (Blur, James Bond 007: Blood Stone, etc) */ VGMSTREAM * init_vgmstream_baf(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t WAVE_size,DATA_size; off_t start_offset; long sample_count; const int frame_size = 33; const int frame_samples = 64; int channels; int loop_flag = 0; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("baf",filename_extension(filename))) goto fail; /* check WAVE */ if (read_32bitBE(0,streamFile) != 0x57415645) goto fail; WAVE_size = read_32bitBE(4,streamFile); if (WAVE_size != 0x4c) goto fail; /* check for DATA after WAVE */ if (read_32bitBE(WAVE_size,streamFile) != 0x44415441) goto fail; /* check that WAVE size is data size */ DATA_size = read_32bitBE(0x30,streamFile); if (read_32bitBE(WAVE_size+4,streamFile)-8 != DATA_size) goto fail; sample_count = read_32bitBE(0x44,streamFile); /* unsure how to detect channel count, so use a hack */ channels = (long long)DATA_size / frame_size * frame_samples / sample_count; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = WAVE_size + 8; vgmstream->sample_rate = read_32bitBE(0x40,streamFile); vgmstream->num_samples = sample_count; vgmstream->coding_type = coding_BAF_ADPCM; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = frame_size; vgmstream->meta_type = meta_BAF; /* open the file for reading by each channel */ { int i; STREAMFILE *file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }