#include "meta.h" #include "../util.h" /* ADS (from Gauntlet Dark Legends (GC)) */ VGMSTREAM * init_vgmstream_ads(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; int loop_flag; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("ads",filename_extension(filename))) goto fail; /* check dhSS Header */ if (read_32bitBE(0x00,streamFile) != 0x64685353) goto fail; /* check dbSS Header */ if (read_32bitBE(0x20,streamFile) != 0x64625353) goto fail; loop_flag = 1; channel_count = read_32bitBE(0x10,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0xE8; vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitBE(0x0c,streamFile); vgmstream->coding_type = coding_NGC_DSP; vgmstream->num_samples = read_32bitBE(0x28,streamFile); if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; } vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x20; vgmstream->meta_type = meta_ADS; if (vgmstream->coding_type == coding_NGC_DSP) { int i; for (i=0;i<16;i++) { vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x44+i*2,streamFile); } if (vgmstream->channels) { for (i=0;i<16;i++) { vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0xA4+i*2,streamFile); } } } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; fail: /* clean up anything we may have opened */ if (vgmstream) close_vgmstream(vgmstream); return NULL; }