#include "meta.h" #include "../util.h" /* RXW file (Arc the Lad) */ VGMSTREAM * init_vgmstream_ps2_rxw(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; int loop_flag=0; int channel_count; off_t start_offset; int i; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("rxw",filename_extension(filename))) goto fail; /* check RXWS/FORM Header */ if (!((read_32bitBE(0x00,streamFile) == 0x52585753) && (read_32bitBE(0x10,streamFile) == 0x464F524D))) goto fail; /* check loop */ loop_flag = (read_32bitLE(0x3C,streamFile)!=0xFFFFFFFF); /* Always stereo files */ channel_count=2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x2E,streamFile); vgmstream->coding_type = coding_PSX; vgmstream->num_samples = (read_32bitLE(0x38,streamFile)*28/16)/2; /* Get loop point values */ if(vgmstream->loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x3C,streamFile)/16*14; vgmstream->loop_end_sample = read_32bitLE(0x38,streamFile)/16*14; } vgmstream->interleave_block_size = read_32bitLE(0x1c,streamFile)+0x10; vgmstream->layout_type = layout_interleave; vgmstream->meta_type = meta_PS2_RXW; start_offset = 0x40; /* open the file for reading by each channel */ { for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename,0x8000); if (!vgmstream->ch[i].streamfile) goto fail; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset= (off_t)(start_offset+vgmstream->interleave_block_size*i); } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }