#include "meta.h" #include "../coding/coding.h" #include "../util.h" /* .dsp w/ RS03 header - from Metroid Prime 2 */ VGMSTREAM * init_vgmstream_rs03(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; int channel_count; int loop_flag; off_t start_offset; int i; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("dsp",filename_extension(filename))) goto fail; /* check header */ if ((uint32_t)read_32bitBE(0,streamFile)!=0x52530003) /* "RS03" */ goto fail; channel_count = read_32bitBE(4,streamFile); if (channel_count != 1 && channel_count != 2) goto fail; /* build the VGMSTREAM */ loop_flag = read_16bitBE(0x14,streamFile); vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->num_samples = read_32bitBE(8,streamFile); vgmstream->sample_rate = read_32bitBE(0xc,streamFile); if (loop_flag) { vgmstream->loop_start_sample = read_32bitBE(0x18,streamFile)/8*14; vgmstream->loop_end_sample = read_32bitBE(0x1c,streamFile)/8*14; } start_offset = 0x60; vgmstream->coding_type = coding_NGC_DSP; if (channel_count == 2) { vgmstream->layout_type = layout_interleave_shortblock; vgmstream->interleave_block_size = 0x8f00; vgmstream->interleave_smallblock_size = (((get_streamfile_size(streamFile)-start_offset)%(0x8f00*2))/2+7)/8*8; } else vgmstream->layout_type = layout_none; vgmstream->meta_type = meta_DSP_RS03; for (i=0;i<16;i++) vgmstream->ch[0].adpcm_coef[i]=read_16bitBE(0x20+i*2,streamFile); if (channel_count==2) { for (i=0;i<16;i++) vgmstream->ch[1].adpcm_coef[i]=read_16bitBE(0x40+i*2,streamFile); } /* open the file for reading by each channel */ { int i; for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename,0x8f00); if (!vgmstream->ch[i].streamfile) goto fail; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset= start_offset+0x8f00*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }