#include "meta.h" #include "../coding/coding.h" /* VXN - from Gameloft mobile games */ VGMSTREAM* init_vgmstream_vxn(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; int loop_flag = 0, channel_count, codec, sample_rate, block_align, bits, num_samples; off_t start_offset, stream_offset, chunk_offset, first_offset = 0x00; size_t stream_size; int total_subsongs, target_subsong = sf->stream_index; /* checks */ if (!check_extensions(sf,"vxn")) goto fail; if (read_u32be(0x00,sf) != 0x566F784E) /* "VoxN" */ goto fail; if (read_u32le(0x10,sf) != get_streamfile_size(sf)) goto fail; /* header is RIFF-like with many custom chunks */ if (!find_chunk_le(sf, 0x41666D74,first_offset,0, &chunk_offset,NULL)) /* "Afmt" */ goto fail; codec = read_u16le(chunk_offset+0x00, sf); channel_count = read_u16le(chunk_offset+0x02, sf); sample_rate = read_u32le(chunk_offset+0x04, sf); block_align = read_u16le(chunk_offset+0x08, sf); bits = read_16bitLE(chunk_offset+0x0a, sf); /* files are divided into segment subsongs, often a leadout and loop in that order * (the "Plst" and "Rule" chunks may have order info) */ if (!find_chunk_le(sf, 0x5365676D,first_offset,0, &chunk_offset,NULL)) /* "Segm" */ goto fail; total_subsongs = read_u32le(chunk_offset+0x00, sf); if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; stream_offset = read_u32le(chunk_offset+0x04 + (target_subsong-1)*0x18 + 0x00, sf); stream_size = read_u32le(chunk_offset+0x04 + (target_subsong-1)*0x18 + 0x04, sf); num_samples = read_u32le(chunk_offset+0x04 + (target_subsong-1)*0x18 + 0x08, sf); if (!find_chunk_le(sf, 0x44617461,first_offset,0, &chunk_offset,NULL)) /* "Data" */ goto fail; start_offset = chunk_offset + stream_offset; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->num_streams = total_subsongs; vgmstream->stream_size = stream_size; vgmstream->meta_type = meta_VXN; switch (codec) { case 0x0001: /* PCM */ if (bits != 16) goto fail; vgmstream->coding_type = coding_PCM16LE; vgmstream->interleave_block_size = block_align; vgmstream->layout_type = layout_interleave; break; case 0x0002: /* MSADPCM (ex. Asphalt 7) */ if (bits != 4) goto fail; vgmstream->coding_type = coding_MSADPCM; vgmstream->frame_size = block_align; vgmstream->layout_type = layout_none; if (find_chunk_le(sf, 0x4D736165,first_offset,0, &chunk_offset,NULL)) { /* "Msae" */ if (!msadpcm_check_coefs(sf, chunk_offset + 0x02)) goto fail; } break; case 0x0011: /* MS-IMA (ex. Asphalt 6) */ if (bits != 4 && bits != 16) goto fail; /* 16=common, 4=Asphalt Injection (Vita) */ vgmstream->coding_type = coding_MS_IMA; vgmstream->interleave_block_size = block_align; vgmstream->layout_type = layout_none; break; #ifdef VGM_USE_FFMPEG case 0x0800: /* Musepack (ex. Asphalt Xtreme) */ if (bits != -1) goto fail; vgmstream->codec_data = init_ffmpeg_offset(sf, start_offset,stream_size); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; /* unlike standard .mpc, .vxn has no seek table so no need to fix */ //ffmpeg_set_force_seek(vgmstream->codec_data); break; #endif default: VGM_LOG("VXN: unknown codec 0x%02x\n", codec); goto fail; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }