#include "meta.h" #include "../util.h" #include "../coding/coding.h" #include "../layout/layout.h" /* MUSC - from Krome's PS2 games (The Legend of Spyro, Ty the Tasmanian Tiger) */ VGMSTREAM * init_vgmstream_musc(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; int loop_flag, channel_count; off_t start_offset; size_t data_size; /* .mus is the real extension, .musc is the header ID */ if (!check_extensions(streamFile,"mus,musc")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x4D555343) /* "MUSC" */ goto fail; start_offset = read_32bitLE(0x10,streamFile); data_size = read_32bitLE(0x14,streamFile); if (start_offset + data_size != get_streamfile_size(streamFile)) goto fail; /* always does full loops unless it ends in silence */ loop_flag = read_32bitBE(get_streamfile_size(streamFile) - 0x10,streamFile) != 0x0C000000; channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = (uint16_t)read_16bitLE(0x06,streamFile); vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count); vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->meta_type = meta_MUSC; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitLE(0x18,streamFile) / 2; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }