#include "meta.h" #include "../coding/coding.h" #include "xnb_streamfile.h" /* XNB - Microsoft XNA Game Studio 4.0 format */ VGMSTREAM* init_vgmstream_xnb(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* sf_h = NULL; off_t start_offset, offset, xma_chunk_offset = 0; int loop_flag = 0, channel_count, num_samples = 0, loop_start = 0, loop_end = 0; int big_endian, flags, codec, sample_rate, block_align, bps; size_t data_size; char platform; int is_ogg = 0, is_at9 = 0; /* checks */ if (!check_extensions(sf,"xnb")) goto fail; if ((read_32bitBE(0x00, sf) & 0xFFFFFF00) != 0x584E4200) /* "XNB" */ goto fail; /* XNA Studio platforms: 'w' = Windows, 'm' = Windows Phone 7, 'x' = X360 * MonoGame extensions: 'i' = iOS, 'a' = Android, 'X' = MacOSX, 'P' = PS4, 'S' = Switch, etc */ platform = read_u8(0x03, sf); big_endian = (platform == 'x'); if (read_u8(0x04,sf) != 0x04 && /* XNA 3.0? found on Scare Me (XBLIG), no notable diffs */ read_u8(0x04,sf) != 0x05) /* XNA 4.0 version */ goto fail; flags = read_u8(0x05, sf); //if (flags & 0x01) goto fail; /* "HiDef profile" content (no actual difference) */ /* full size */ if (read_32bitLE(0x06, sf) != get_streamfile_size(sf)) { goto fail; } /* handle XNB compression as a normal non-compressed stream, normally for graphics * and other formats, but confused devs use it with already-compressed audio like Ogg/ATRAC9 */ if ((flags & 0x80) || /* LZX/XMemCompress (not used with audio?) */ (flags & 0x40)) { /* LZ4 (MonoGame extension) [Square Heroes (PS4), Little Savior (PC)] */ size_t compression_start = 0x0e; size_t compression_size = read_u32le(0x0a, sf); sf_h = setup_xnb_streamfile(sf, flags, compression_start, compression_size); if (!sf_h) goto fail; //dump_streamfile(sf_h, 0); offset = 0x0e; /* refers to decompressed stream */ } else { sf_h = sf; offset = 0x0a; } /* XNB contains "type reader" class references to parse "shared resource" data (can be any implemented filetype) */ { char reader_name[255+1]; size_t reader_string_len; uint32_t fmt_chunk_size; const char* type_sound = "Microsoft.Xna.Framework.Content.SoundEffectReader"; /* partial "fmt" chunk or XMA */ const char* type_ogg = "SoundEffectFromOggReader"; /* has extra text info after base part */ //const char* type_song = "Microsoft.Xna.Framework.Content.SongReader"; /* references a companion .wma */ /* type reader count, accept only one for now */ if (read_u8(offset++, sf_h) != 1) goto fail; reader_string_len = read_u8(offset++, sf_h); /* doesn't count null */ if (reader_string_len > 255) goto fail; /* check SoundEffect type string */ if (read_string(reader_name, reader_string_len+1, offset, sf_h) != reader_string_len) goto fail; if (strcmp(reader_name, type_sound) != 0) { is_ogg = strncmp(reader_name, type_ogg, strlen(type_ogg)) == 0; if (!is_ogg) goto fail; } offset += reader_string_len + 1; offset += 0x04; /* reader version, 0 */ /* shared resource count */ if (read_u8(offset++, sf_h) != 1) goto fail; /* shared resource: partial "fmt" chunk */ fmt_chunk_size = read_32bitLE(offset, sf_h); offset += 0x04; { int32_t (*read_32bit)(off_t,STREAMFILE*) = big_endian ? read_32bitBE : read_32bitLE; int16_t (*read_16bit)(off_t,STREAMFILE*) = big_endian ? read_16bitBE : read_16bitLE; codec = (uint16_t)read_16bit(offset+0x00, sf_h); channel_count = read_16bit(offset+0x02, sf_h); sample_rate = read_32bit(offset+0x04, sf_h); /* 0x08: byte rate */ block_align = read_16bit(offset+0x0c, sf_h); bps = read_16bit(offset+0x0e, sf_h); if (codec == 0x0002) { if (!msadpcm_check_coefs(sf_h, offset + 0x14)) goto fail; } if (codec == 0x0166) { xma2_parse_fmt_chunk_extra(sf_h, offset, &loop_flag, &num_samples, &loop_start, &loop_end, big_endian); xma_chunk_offset = offset; } if (codec == 0xFFFF) { if (platform != 'S') goto fail; sample_rate = read_32bit(offset+fmt_chunk_size+0x04+0x08, sf_h); } /* mini-fmt has AT9 stuff then a regular RIFF [Square Heroes (PS4)] */ if (codec == 0xFFFE) { is_at9 = 1; } /* regular (with loop tags) Ogg poses as PCM [Little Savior (PC)] */ } offset += fmt_chunk_size; data_size = read_32bitLE(offset, sf_h); offset += 0x04; start_offset = offset; } /* container handling */ if (is_ogg || is_at9) { STREAMFILE* temp_sf = NULL; const char* fake_ext = is_ogg ? "ogg" : "at9"; /* after data_size is loop start + loop length and offset? (same as loop tags), 0 if not enabled */ temp_sf = setup_subfile_streamfile(sf_h, start_offset, data_size, fake_ext); if (!temp_sf) goto fail; if (is_ogg) { #ifdef VGM_USE_VORBIS vgmstream = init_vgmstream_ogg_vorbis(temp_sf); #endif } else { vgmstream = init_vgmstream_riff(temp_sf); } close_streamfile(temp_sf); if (!vgmstream) goto fail; vgmstream->meta_type = meta_XNB; if (sf_h != sf) close_streamfile(sf_h); return vgmstream; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->meta_type = meta_XNB; switch (codec) { case 0x01: /* Dragon's Blade (Android) */ if (!block_align) /* null in Metagalactic Blitz (PC) */ block_align = (bps == 8 ? 0x01 : 0x02) * channel_count; vgmstream->coding_type = bps == 8 ? coding_PCM8_U : coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = block_align / channel_count; vgmstream->num_samples = pcm_bytes_to_samples(data_size, channel_count, bps); break; case 0x02: /* White Noise Online (PC) */ if (!block_align) goto fail; vgmstream->coding_type = coding_MSADPCM; vgmstream->layout_type = layout_none; vgmstream->frame_size = block_align; vgmstream->num_samples = msadpcm_bytes_to_samples(data_size, block_align, channel_count); break; case 0x11: if (!block_align) goto fail; vgmstream->coding_type = coding_MS_IMA; vgmstream->layout_type = layout_none; vgmstream->interleave_block_size = block_align; vgmstream->num_samples = ms_ima_bytes_to_samples(data_size, block_align, channel_count); break; #ifdef VGM_USE_FFMPEG case 0x166: { /* Terraria (X360) */ uint8_t buf[0x100]; int32_t bytes, block_size, block_count; block_size = 0x10000; /* guessed */ block_count = data_size / block_size + (data_size % block_size ? 1 : 0); bytes = ffmpeg_make_riff_xma2(buf,0x100, num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_count, block_size); vgmstream->codec_data = init_ffmpeg_header_offset(sf_h, buf,bytes, start_offset,data_size); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; xma_fix_raw_samples(vgmstream, sf_h, start_offset,data_size, xma_chunk_offset, 1,1); break; } #endif case 0xFFFF: /* Eagle Island (Switch) */ vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = data_size / channel_count; vgmstream->num_samples = read_32bitLE(start_offset + 0x00, sf_h); //vgmstream->num_samples = dsp_bytes_to_samples(data_size - 0x60*channel_count, channel_count); dsp_read_coefs(vgmstream, sf_h, start_offset + 0x1c, vgmstream->interleave_block_size, big_endian); dsp_read_hist (vgmstream, sf_h, start_offset + 0x3c, vgmstream->interleave_block_size, big_endian); break; default: VGM_LOG("XNB: unknown codec 0x%x\n", codec); goto fail; } if (!vgmstream_open_stream(vgmstream, sf_h, start_offset)) goto fail; if (sf_h != sf) close_streamfile(sf_h); return vgmstream; fail: if (sf_h != sf) close_streamfile(sf_h); close_vgmstream(vgmstream); return NULL; }