#include "layout.h" #include "../coding/coding.h" /* EA style blocks, one block per channel when stereo */ void block_update_ea_wve_ad10(off_t block_offset, VGMSTREAM * vgmstream) { STREAMFILE* streamFile = vgmstream->ch[0].streamfile; int i; size_t block_size = 0; size_t file_size = get_streamfile_size(streamFile); while (block_offset < file_size) { uint32_t block_id = read_32bitBE(block_offset+0x00, streamFile); block_size = read_32bitBE(block_offset+0x04, streamFile); if (block_id == 0x41643130 || block_id == 0x41643131) { /* "Ad10/Ad11" audio block/footer found */ break; } /* rest may be "MDEC" video blocks */ block_offset += block_size; } /* EOF reads (unsure if this helps) */ if (block_offset >= file_size) { vgmstream->current_block_offset = block_offset; vgmstream->next_block_offset = block_offset + 0x04; vgmstream->current_block_size = 0; return; } /* set offsets */ for (i = 0; i < vgmstream->channels; i++) { vgmstream->ch[i].offset = block_offset + block_size*i + 0x08; } vgmstream->current_block_size = block_size - 0x08; /* one block per channel */ vgmstream->current_block_offset = block_offset; vgmstream->next_block_offset = block_offset + block_size*vgmstream->channels; }