#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" #include static int get_adm_loop_info(STREAMFILE *streamFile, off_t *loop_start_offset); /* .adm - from Dragon Quest V (PS2) */ VGMSTREAM * init_vgmstream_ps2_adm(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; int channel_count, loop_flag = 0; off_t start_offset, loop_start_offset = 0; /* checks */ if (!check_extensions(streamFile,"adm")) goto fail; /* raw data, but test some .ADM blocks as they always start with PS-ADPCM flag 0x06 every 0x1000 */ { int i; for (i = 0; i < 10; i++) { if (read_8bit(0x1000*i + 0x01, streamFile) != 0x06) goto fail; } } start_offset = 0x00; loop_flag = get_adm_loop_info(streamFile, &loop_start_offset); channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_PS2_ADM; vgmstream->sample_rate = 44100; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_blocked_adm; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; /* calc num_samples as playable data size varies between files/blocks */ { vgmstream->next_block_offset = start_offset; do { block_update(vgmstream->next_block_offset,vgmstream); if (loop_flag && vgmstream->current_block_offset == loop_start_offset) vgmstream->loop_start_sample = vgmstream->num_samples; vgmstream->num_samples += ps_bytes_to_samples(vgmstream->current_block_size, 1); } while (vgmstream->next_block_offset < get_streamfile_size(streamFile)); block_update(start_offset,vgmstream); if (loop_flag) vgmstream->loop_end_sample = vgmstream->num_samples; } return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* loops are not in the .ADM or .DAT bigfile containing them but in the exe; manually get them (a bit meh but whatevs) */ static int get_adm_loop_info(STREAMFILE *streamFile, off_t *loop_start_offset) { char file_name[PATH_LIMIT]; char index_name[PATH_LIMIT]; STREAMFILE *streamExe = NULL; int i, name_index = -1, loop_flag; off_t offset; streamExe = open_streamfile_by_filename(streamFile, "SLPM_655.55"); if (!streamExe) goto fail; get_streamfile_filename(streamFile, file_name, PATH_LIMIT); /* get file index from name list (file_name == index_name = index number */ offset = 0x23B3c0; for (i = 0; i < 51; i++) { read_string(index_name,0x20+1, offset,streamExe); if (strcmp(index_name, file_name)==0) { name_index = i; break; } offset += 0x20; } if (name_index < 0) goto fail; /* get file info using index */ offset = 0x23BAEC + 0x1c*name_index; loop_flag = (read_32bitLE(offset + 0x10, streamExe) == 0); /* 1: don't loop, 0: loop */ if (loop_flag) { /* loop flag */ *loop_start_offset = read_32bitLE(offset + 0x04, streamExe); } /* 0x08: num_samples/loop_end, 0x0c: sample rate (always 44100), 0x14/18: some size? */ close_streamfile(streamExe); return loop_flag; fail: close_streamfile(streamExe); return 0; }