#include "meta.h" #include "../coding/coding.h" #include "../util.h" /* GCA - Terminal Reality games [Metal Slug Anthology (Wii), BlowOut (GC)] */ VGMSTREAM * init_vgmstream_gca(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ if (!check_extensions(streamFile, "gca")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x47434131) /* "GCA1" */ goto fail; start_offset = 0x40; loop_flag = 0; channel_count = 1; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitBE(0x2A,streamFile); vgmstream->coding_type = coding_NGC_DSP; vgmstream->num_samples = dsp_nibbles_to_samples(read_32bitBE(0x26,streamFile));//read_32bitBE(0x26,streamFile)*7/8; vgmstream->layout_type = layout_none; /* we have no interleave, so we have no layout */ vgmstream->meta_type = meta_GCA; dsp_read_coefs_be(vgmstream,streamFile,0x04,0x00); if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }