#include "meta.h" #include "../coding/coding.h" /* WV6 - Gorilla Systems PC games [Spy Kids: Mega Mission Zone (PC), Lilo & Stitch: Hawaiian Adventure (PC)] */ VGMSTREAM * init_vgmstream_wv6(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ if (!check_extensions(streamFile, "wv6")) goto fail; if (read_32bitLE(0x00,streamFile) != get_streamfile_size(streamFile)) goto fail; if (read_32bitBE(0x2c,streamFile) != 0x57563620 || /* "WV6 " */ read_32bitBE(0x30,streamFile) != 0x494D415F) /* "IMA_" ("WV6 IMA_ADPCM COMPRESSED 16 BIT AUDIO") */ goto fail; /* 0x54/58/5c/60/6c: unknown (reject to catch possible stereo files, but don't seem to exist) */ if (read_32bitLE(0x54,streamFile) != 0x01 || read_32bitLE(0x58,streamFile) != 0x01 || read_32bitLE(0x5c,streamFile) != 0x10 || read_32bitLE(0x68,streamFile) != 0x01 || read_32bitLE(0x6c,streamFile) != 0x88) goto fail; /* 0x64: PCM size (samples*channels*2) */ channel_count = 1; loop_flag = 0; start_offset = 0x8c; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitLE(0x60, streamFile); vgmstream->num_samples = ima_bytes_to_samples(read_32bitLE(0x88,streamFile), channel_count); vgmstream->meta_type = meta_WV6; vgmstream->coding_type = coding_WV6_IMA; vgmstream->layout_type = layout_none; read_string(vgmstream->stream_name,0x1c+1, 0x04,streamFile); if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }