#include "meta.h" #include "../coding/coding.h" /* .ESF - found in old Eurocom PC games [Mortal Kombat 4 (PC), Disney's Tarzan (PC)] */ VGMSTREAM* init_vgmstream_esf(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t pcm_size; uint8_t version; off_t start_offset; int loop_flag = 0, bps_flag = 0, hq_flag = 0, codec_flag = 0, sample_rate = 0, channels, bps; /* checks */ if (!is_id32be(0x00, sf, "ESF\x03") && !is_id32be(0x00, sf, "ESF\x06") && !is_id32be(0x00, sf, "ESF\x08")) goto fail; if (!check_extensions(sf, "esf")) goto fail; version = read_u8(0x03, sf); pcm_size = read_u32le(0x04, sf); if (version == 3) { /* Disney's Hercules */ sample_rate = read_u32le(0x08, sf); loop_flag = read_u8(0x0c, sf); bps_flag = read_u8(0x0d, sf); //bps = bps_flag ? 8 : 16; bps = 16; start_offset = 0x10; } else if (version == 6) { /* Mortal Kombat 4 */ bps_flag = pcm_size & 0x20000000; hq_flag = pcm_size & 0x40000000; loop_flag = pcm_size & 0x80000000; pcm_size &= 0x1FFFFFFF; bps = bps_flag ? 16 : 8; sample_rate = hq_flag ? 22050 : 11025; start_offset = 0x08; } else if (version == 8) { /* Disney's Tarzan, Hydro Thunder */ bps_flag = pcm_size & 0x10000000; hq_flag = pcm_size & 0x20000000; loop_flag = pcm_size & 0x40000000; codec_flag = pcm_size & 0x80000000; pcm_size &= 0x0FFFFFFF; bps = bps_flag ? 16 : 8; sample_rate = hq_flag ? 22050 : 11025; start_offset = 0x08; } else { goto fail; } channels = 1; /* mono only */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_ESF; vgmstream->sample_rate = sample_rate; if (version == 3) { vgmstream->coding_type = coding_DVI_IMA; } else if (version == 6) { vgmstream->coding_type = (bps == 8) ? coding_PCM8_U : coding_DVI_IMA; } else if (version == 8) { if (bps == 8) { vgmstream->coding_type = coding_PCM8_U; } else { vgmstream->coding_type = codec_flag ? coding_DVI_IMA : coding_PCM16LE; } } vgmstream->num_samples = pcm_bytes_to_samples(pcm_size, channels, bps); vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }