#include "meta.h" #include "../coding/coding.h" /* XMA - Microsoft format derived from WMAPRO, found in X360/XBone games */ VGMSTREAM * init_vgmstream_xma(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, chunk_offset, first_offset = 0xc; size_t data_size, chunk_size; int loop_flag, channel_count, sample_rate, is_xma2_old = 0, is_xma1 = 0; int num_samples, loop_start_sample, loop_end_sample, loop_start_b = 0, loop_end_b = 0, loop_subframe = 0; int fmt_be = 0; /* check extension, case insensitive */ /* .xma2: Skullgirls, .nps: Beautiful Katamari (renamed .xma), .str: Sonic & Sega All Stars Racing */ if ( !check_extensions(streamFile, "xma,xma2,nps,str") ) goto fail; { size_t file_size = streamFile->get_size(streamFile); size_t riff_size = read_32bitLE(0x04,streamFile); /* +8 for some Beautiful Katamari files, unsure if bad rip */ if (riff_size != file_size && riff_size+8 > file_size) goto fail; } /* parse LE RIFF header, with "XMA2" (XMA2WAVEFORMAT) or "fmt " (XMAWAVEFORMAT/XMA2WAVEFORMAT) main chunks * Often comes with an optional "seek" chunk too */ /* parse sample data */ if ( find_chunk_le(streamFile, 0x584D4132,first_offset,0, &chunk_offset,&chunk_size) ) { /* old XMA2 */ is_xma2_old = 1; xma2_parse_xma2_chunk(streamFile, chunk_offset, &channel_count,&sample_rate, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample); } else if ( find_chunk_le(streamFile, 0x666d7420,first_offset,0, &chunk_offset,&chunk_size)) { int format = read_16bitLE(chunk_offset,streamFile); /* some Fable Heroes and Fable 3 XMA have a BE fmt chunk, but the rest of the file is still LE * (incidentally they come with a "frsk" chunk) */ if (format == 0x6601) { /* new XMA2 but BE */ fmt_be = 1; format = 0x0166; } if (format == 0x165) { /* XMA1 */ is_xma1 = 1; xma1_parse_fmt_chunk(streamFile, chunk_offset, &channel_count,&sample_rate, &loop_flag, &loop_start_b, &loop_end_b, &loop_subframe, fmt_be); } else if (format == 0x166) { /* new XMA2 */ int32_t (*read_32bit)(off_t,STREAMFILE*) = fmt_be ? read_32bitBE : read_32bitLE; int16_t (*read_16bit)(off_t,STREAMFILE*) = fmt_be ? read_16bitBE : read_16bitLE; channel_count = read_16bit(chunk_offset+0x02,streamFile); sample_rate = read_32bit(chunk_offset+0x04,streamFile); xma2_parse_fmt_chunk_extra(streamFile, chunk_offset, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample, fmt_be); } else { goto fail; } } else { goto fail; } /* "data" chunk */ if (!find_chunk_le(streamFile, 0x64617461,first_offset,0, &start_offset,&data_size)) /*"data"*/ goto fail; /* fix samples; for now only XMA1 is fixed, but xmaencode.exe doesn't seem to use XMA2 * num_samples in the headers, and the values don't look exact */ if (is_xma1) { ms_sample_data msd; memset(&msd,0,sizeof(ms_sample_data)); msd.xma_version = 1; msd.channels = channel_count; msd.data_offset = start_offset; msd.data_size = data_size; msd.loop_flag = loop_flag; msd.loop_start_b= loop_start_b; msd.loop_end_b = loop_end_b; msd.loop_start_subframe = loop_subframe & 0xF; /* lower 4b: subframe where the loop starts, 0..4 */ msd.loop_end_subframe = loop_subframe >> 4; /* upper 4b: subframe where the loop ends, 0..3 */ xma_get_samples(&msd, streamFile); num_samples = msd.num_samples; //skip_samples = msd.skip_samples; loop_start_sample = msd.loop_start_sample; loop_end_sample = msd.loop_end_sample; /* XMA2 loop/num_samples don't seem to skip_samples */ } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start_sample; vgmstream->loop_end_sample = loop_end_sample; vgmstream->meta_type = meta_XMA_RIFF; #ifdef VGM_USE_FFMPEG { uint8_t buf[0x100]; size_t bytes; if (is_xma2_old) { bytes = ffmpeg_make_riff_xma2_from_xma2_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile); } else { bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile, fmt_be); } if (bytes <= 0) goto fail; vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size); if ( !vgmstream->codec_data ) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; } #else goto fail; #endif #if 0 //not active due to a FFmpeg bug that misses some of the last packet samples and decodes // garbage if asked for more samples (always happens but more apparent with skip_samples active) /* fix encoder delay */ if (data->skipSamples==0) ffmpeg_set_skip_samples(data, xma.skip_samples); #endif /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } #if 0 /** * Get real XMA sample rate (from Microsoft docs). * Info only, not for playback as the encoder adjusts sample rate for looping purposes (sample<>data align). */ static int32_t get_xma_sample_rate(int32_t general_rate) { int32_t xma_rate = 48000; /* default XMA */ if (general_rate <= 24000) xma_rate = 24000; else if (general_rate <= 32000) xma_rate = 32000; else if (general_rate <= 44100) xma_rate = 44100; return xma_rate; } #endif