#include "meta.h" #include "../coding/coding.h" /* AHV - from Amuze games [Headhunter (PS2)] */ VGMSTREAM* init_vgmstream_ahv(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; size_t data_size, channel_size, interleave, sample_rate; int loop_flag, channels; /* checks */ /* .ahv: from names in bigfile */ if (!check_extensions(sf,"ahv")) goto fail; if (!is_id32be(0x00,sf, "AHV\0")) goto fail; start_offset = 0x800; data_size = get_streamfile_size(sf) - start_offset; channel_size = read_u32le(0x08,sf); sample_rate = read_32bitLE(0x0c,sf); interleave = read_u32le(0x10,sf); channels = (interleave != 0) ? 2 : 1; loop_flag = 0; /* VAGp header after 0x14 */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_AHV; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = ps_bytes_to_samples(channel_size, 1); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; if (interleave) vgmstream->interleave_last_block_size = (data_size % (interleave*channels)) / channels; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }