#include "meta.h" #include "../coding/coding.h" typedef enum { UBI_ADPCM, RAW_PCM, RAW_PSX, RAW_DSP, RAW_XBOX, FMT_VAG, FMT_AT3, FMT_OGG } ubi_sb_codec; typedef struct { int big_endian; int total_streams; int is_external; int autodetect_external; ubi_sb_codec codec; /* main/fixed info */ uint32_t version; size_t section1_num; size_t section2_num; size_t section3_num; size_t extra_size; int flag1; int flag2; /* stream info config (format varies slightly per game) */ size_t section1_entry_size; size_t section2_entry_size; size_t section3_entry_size; off_t external_flag_offset; off_t num_samples_offset; off_t sample_rate_offset; off_t channels_offset; off_t stream_type_offset; off_t stream_name_offset; off_t extra_name_offset; size_t stream_name_size; size_t stream_id_offset; int has_short_channels; int has_internal_names; int has_extra_name_flag; int has_rotating_ids; /* derived */ size_t main_size; size_t section1_size; size_t section2_size; size_t section3_size; /* stream info */ uint32_t header_id; uint32_t header_type; size_t stream_size; off_t extra_offset; off_t stream_offset; uint32_t stream_id; int stream_samples; /* usually only for external resources */ int sample_rate; int channels; uint32_t stream_type; char stream_name[255]; } ubi_sb_header; static int parse_sb_header(ubi_sb_header * sb, STREAMFILE *streamFile); static int config_sb_header_version(ubi_sb_header * sb, STREAMFILE *streamFile); /* .SBx - banks from Ubisoft's sound engine ("DARE" / "UbiSound Driver") games in ~2000-2008 */ VGMSTREAM * init_vgmstream_ubi_sb(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; STREAMFILE *streamData = NULL; off_t start_offset; int loop_flag = 0; ubi_sb_header sb = {0}; /* check extension (number represents the platform, see later) */ if ( !check_extensions(streamFile,"sb0,sb1,sb2,sb3,sb4,sb5,sb6,sb7") ) goto fail; /* .sb0 (sound bank) is a small multisong format (loaded in memory?) that contains SFX data * but can also reference .ss0/ls0 (sound stream) external files for longer streams. * A companion .sp0 (sound project) describes files and if it uses BANKs (.sb0) or MAPs (.sm0). */ /* main parse */ if ( !parse_sb_header(&sb, streamFile) ) goto fail; /* open external stream if needed */ if (sb.autodetect_external) { /* works most of the time but could give false positives */ VGM_LOG("UBI SB: autodetecting external stream '%s'\n", sb.stream_name); streamData = open_stream_name(streamFile,sb.stream_name); if (!streamData) { streamData = streamFile; /* assume internal */ if (sb.stream_size > get_streamfile_size(streamData)) { VGM_LOG("UBI SB: expected external stream\n"); goto fail; } } else { sb.is_external = 1; } } else if (sb.is_external) { streamData = open_stream_name(streamFile,sb.stream_name); if (!streamData) { VGM_LOG("UBI SB: external stream '%s' not found\n", sb.stream_name); goto fail; } } else { streamData = streamFile; } /* final offset */ if (sb.is_external) { start_offset = sb.stream_offset; } else { start_offset = sb.main_size + sb.section1_size + sb.section2_size + sb.extra_size + sb.section3_size; start_offset += sb.stream_offset; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(sb.channels,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sb.sample_rate; vgmstream->num_streams = sb.total_streams; vgmstream->stream_size = sb.stream_size; vgmstream->meta_type = meta_UBI_SB; switch(sb.codec) { case UBI_ADPCM: { vgmstream->coding_type = coding_UBI_IMA; vgmstream->layout_type = layout_none; vgmstream->num_samples = ubi_ima_bytes_to_samples(sb.stream_size, sb.channels, streamData, start_offset); break; } case RAW_PCM: vgmstream->coding_type = coding_PCM16LE; /* always LE even on Wii */ vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; vgmstream->num_samples = pcm_bytes_to_samples(sb.stream_size, sb.channels, 16); break; case RAW_PSX: vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = sb.stream_size / sb.channels; vgmstream->num_samples = ps_bytes_to_samples(sb.stream_size, sb.channels) ; break; case RAW_XBOX: vgmstream->coding_type = coding_XBOX; vgmstream->layout_type = layout_none; vgmstream->num_samples = ms_ima_bytes_to_samples(sb.stream_size, 0x24*sb.channels,sb.channels); break; case RAW_DSP: vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = sb.stream_size / sb.channels; vgmstream->num_samples = dsp_bytes_to_samples(sb.stream_size, sb.channels); { off_t coefs_offset = sb.main_size + sb.section1_size + sb.section2_size + sb.extra_offset; coefs_offset += 0x10; /* entry size is 0x40 (first/last 0x10 = unknown), per channel */ dsp_read_coefs_be(vgmstream,streamFile,coefs_offset, 0x40); } break; case FMT_VAG: /* skip VAG header (some sb4 use VAG and others raw PSX) */ if (read_32bitBE(start_offset, streamData) == 0x56414770) { /* "VAGp" */ start_offset += 0x30; sb.stream_size -= 0x30; } vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = sb.stream_size / sb.channels; vgmstream->num_samples = ps_bytes_to_samples(sb.stream_size, sb.channels); break; #ifdef VGM_USE_FFMPEG case FMT_AT3: { ffmpeg_codec_data *ffmpeg_data; /* skip weird value (3, 4) in Brothers in Arms: D-Day (PSP) */ if (read_32bitBE(start_offset+0x04,streamData) == 0x52494646) { start_offset += 0x04; sb.stream_size -= 0x04; } ffmpeg_data = init_ffmpeg_offset(streamData, start_offset, sb.stream_size); if ( !ffmpeg_data ) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; if (sb.stream_samples == 0) /* sometimes not known */ sb.stream_samples = ffmpeg_data->totalSamples; vgmstream->num_samples = sb.stream_samples; if (sb.stream_samples != ffmpeg_data->totalSamples) { VGM_LOG("UBI SB: header samples differ (%i vs %i)\n", sb.stream_samples, (size_t)ffmpeg_data->totalSamples); goto fail; } /* manually read skip_samples if FFmpeg didn't do it */ if (ffmpeg_data->skipSamples <= 0) { off_t chunk_offset; size_t chunk_size, fact_skip_samples = 0; if (!find_chunk_le(streamData, 0x66616374,start_offset+0xc,0, &chunk_offset,&chunk_size)) /* find "fact" */ goto fail; if (chunk_size == 0x8) { fact_skip_samples = read_32bitLE(chunk_offset+0x4, streamData); } else if (chunk_size == 0xc) { fact_skip_samples = read_32bitLE(chunk_offset+0x8, streamData); } ffmpeg_set_skip_samples(ffmpeg_data, fact_skip_samples); } break; } case FMT_OGG: { ffmpeg_codec_data *ffmpeg_data; ffmpeg_data = init_ffmpeg_offset(streamData, start_offset, sb.stream_size); if ( !ffmpeg_data ) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->num_samples = sb.stream_samples; /* ffmpeg_data->totalSamples */ VGM_ASSERT(sb.stream_samples != ffmpeg_data->totalSamples, "UBI SB: header samples differ\n"); break; } #endif default: VGM_LOG("UBI SB: unknown codec\n"); goto fail; } if (sb.has_internal_names || sb.is_external) { strcpy(vgmstream->stream_name, sb.stream_name); } /* open the file for reading (can be an external stream, different from the current .sb0) */ if ( !vgmstream_open_stream(vgmstream, streamData, start_offset) ) goto fail; if (sb.is_external && streamData) close_streamfile(streamData); return vgmstream; fail: if (sb.is_external && streamData) close_streamfile(streamData); close_vgmstream(vgmstream); return NULL; } static int parse_sb_header(ubi_sb_header * sb, STREAMFILE *streamFile) { int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL; int i, ok, current_type = -1, current_id = -1; int target_stream = streamFile->stream_index; if (target_stream == 0) target_stream = 1; sb->big_endian = check_extensions(streamFile, "sb3,sb6,sb7"); /* GC, PS3, Wii */ if (sb->big_endian) { read_32bit = read_32bitBE; read_16bit = read_16bitBE; } else { read_32bit = read_32bitLE; read_16bit = read_16bitLE; } /* file layout is: base header, section1, section2, extra section, section3, data (all except base header can be null) */ sb->version = read_32bit(0x00, streamFile); /* 16b+16b major/minor version */ sb->section1_num = read_32bit(0x04, streamFile); /* group headers? */ sb->section2_num = read_32bit(0x08, streamFile); /* streams headers (internal or external) */ sb->section3_num = read_32bit(0x0c, streamFile); /* internal streams table */ sb->extra_size = read_32bit(0x10, streamFile); /* extra table, unknown (config for non-audio types) except with DSP = coefs */ sb->flag1 = read_32bit(0x14, streamFile); /* unknown, usually -1 but can be others (0/1/2/etc) */ sb->flag2 = read_32bit(0x18, streamFile); /* unknown, usually -1 but can be others */ ok = config_sb_header_version(sb, streamFile); if (!ok) { VGM_LOG("UBI SB: unknown SB version+platform\n"); goto fail; } sb->main_size = 0x1c; sb->section1_size = sb->section1_entry_size * sb->section1_num; sb->section2_size = sb->section2_entry_size * sb->section2_num; sb->section3_size = sb->section3_entry_size * sb->section3_num; /* find target stream info in section2 */ for (i = 0; i < sb->section2_num; i++) { off_t offset = sb->main_size + sb->section1_size + sb->section2_entry_size*i; /* ignore non-audio entry (other types seem to have config data) */ if (read_32bit(offset + 0x04, streamFile) != 0x01) continue; /* weird case when there is no internal substream ID and just seem to rotate every time type changes, joy */ if (sb->has_rotating_ids) { /* assumes certain configs can't happen in this case */ int current_is_external = 0; int type = read_32bit(offset + sb->stream_type_offset, streamFile); if (current_type == -1) current_type = type; if (current_id == -1) /* use first ID in section3 */ current_id = read_32bit(sb->main_size + sb->section1_size + sb->section2_size + sb->extra_size + 0x00, streamFile); if (sb->external_flag_offset) { current_is_external = read_32bit(offset + sb->external_flag_offset, streamFile); } else if (sb->has_extra_name_flag && read_32bit(offset + sb->extra_name_offset, streamFile) != 0xFFFFFFFF) { current_is_external = 1; /* -1 in extra_name means internal */ } if (!current_is_external) { if (current_type != type) { current_type = type; current_id++; /* rotate */ if (current_id >= sb->section3_num) current_id = 0; /* reset */ } } } /* update streams (total_stream also doubles as current) */ sb->total_streams++; if (sb->total_streams != target_stream) continue; //;VGM_LOG("target at offset=%lx (size=%x)\n", offset, sb->section2_entry_size); sb->header_id = read_32bit(offset + 0x00, streamFile); /* 16b+16b group+sound id */ sb->header_type = read_32bit(offset + 0x04, streamFile); sb->stream_size = read_32bit(offset + 0x08, streamFile); sb->extra_offset = read_32bit(offset + 0x0c, streamFile); /* within the extra section */ sb->stream_offset = read_32bit(offset + 0x10, streamFile); /* within the data section */ sb->channels = (sb->has_short_channels) ? (uint16_t)read_16bit(offset + sb->channels_offset, streamFile) : (uint32_t)read_32bit(offset + sb->channels_offset, streamFile); sb->sample_rate = read_32bit(offset + sb->sample_rate_offset, streamFile); sb->stream_type = read_32bit(offset + sb->stream_type_offset, streamFile); if (sb->num_samples_offset) sb->stream_samples = read_32bit(offset + sb->num_samples_offset, streamFile); if (sb-> has_rotating_ids) { sb->stream_id = current_id; } else if (sb->stream_id_offset) { sb->stream_id = read_32bit(offset + sb->stream_id_offset, streamFile); } /* external stream name can be found in the header (first versions) or the extra table (later versions) */ if (sb->stream_name_offset) { read_string(sb->stream_name, sb->stream_name_size, offset + sb->stream_name_offset, streamFile); } else { sb->stream_name_offset = read_32bit(offset + sb->extra_name_offset, streamFile); read_string(sb->stream_name, sb->stream_name_size, sb->main_size + sb->section1_size + sb->section2_size + sb->stream_name_offset, streamFile); } /* not always set and must be derived */ if (sb->external_flag_offset) { sb->is_external = read_32bit(offset + sb->external_flag_offset, streamFile); } else if (sb->has_extra_name_flag && read_32bit(offset + sb->extra_name_offset, streamFile) != 0xFFFFFFFF) { sb->is_external = 1; /* -1 in extra_name means internal */ } else if (sb->section3_num == 0) { sb->is_external = 1; } else { sb->autodetect_external = 1; if (sb->stream_name[0] == '\0') sb->autodetect_external = 0; /* no name */ if (sb->extra_size > 0 && sb->stream_name_offset > sb->extra_size) sb->autodetect_external = 0; /* name outside extra table == is internal */ } } if (sb->total_streams == 0) { VGM_LOG("UBI SB: no streams\n"); goto fail; } if (target_stream < 0 || target_stream > sb->total_streams || sb->total_streams < 1) { VGM_LOG("UBI SB: wrong target stream (target=%i, total=%i)\n", target_stream, sb->total_streams); goto fail; } if (!(sb->stream_id_offset || sb->has_rotating_ids) && sb->section3_num > 1) { VGM_LOG("UBI SB: unexpected number of internal streams %i\n", sb->section3_num); goto fail; } /* happens in some versions */ if (sb->stream_type > 0xFF) { VGM_LOG("UBI SB: garbage in stream_type\n"); sb->stream_type = 0; } /* guess codec */ switch(sb->stream_type) { case 0x00: /* platform default (rarely external) */ if ( check_extensions(streamFile, "sb0")) { sb->codec = RAW_PCM; } else if (check_extensions(streamFile, "sb1,sb5")) { sb->codec = RAW_PSX; } else if (check_extensions(streamFile, "sb2")) { sb->codec = RAW_XBOX; } else if (check_extensions(streamFile, "sb3,sb7")) { sb->codec = RAW_DSP; } else if (check_extensions(streamFile, "sb4")) { sb->codec = FMT_VAG; } else { VGM_LOG("UBI SB: unknown internal format\n"); goto fail; } break; case 0x01: /* PCM (Wii, rarely used) */ sb->codec = RAW_PCM; break; case 0x03: /* Ubi ADPCM (main external stream codec, has subtypes) */ sb->codec = UBI_ADPCM; break; case 0x04: /* Ogg (later PC games) */ sb->codec = FMT_OGG; break; case 0x05: /* AT3 (PSP, PS3) */ sb->codec = FMT_AT3; break; default: VGM_LOG("UBI SB: unknown stream_type %x\n", sb->stream_type); goto fail; } /* uncommon but possible */ //VGM_ASSERT(sb->is_external && sb->section3_num != 0, "UBI SS: mixed external and internal streams\n"); /* seems that can be safely ignored */ //VGM_ASSERT(sb->is_external && sb->stream_id_offset && sb->stream_id > 0, "UBI SB: unexpected external stream with stream id\n"); /* section 3: substreams within the file, adjust stream offset (rarely used but table is always present) */ if (!sb->is_external && (sb->stream_id_offset || sb->has_rotating_ids) && sb->section3_num > 1) { for (i = 0; i < sb->section3_num; i++) { off_t offset = sb->main_size + sb->section1_size + sb->section2_size + sb->extra_size + sb->section3_entry_size * i; /* table has unordered ids+size, so if our id doesn't match current data offset must be beyond */ if (read_32bit(offset + 0x00, streamFile) == sb->stream_id) break; sb->stream_offset += read_32bit(offset + 0x04, streamFile); } } return 1; fail: return 0; } static int config_sb_header_version(ubi_sb_header * sb, STREAMFILE *streamFile) { /* meh... */ int is_sb0 = check_extensions(streamFile, "sb0"); /* PC */ int is_sb1 = check_extensions(streamFile, "sb1"); /* PS2 */ int is_sb2 = check_extensions(streamFile, "sb2"); /* Xbox */ int is_sb3 = check_extensions(streamFile, "sb3"); /* GC */ int is_sb4 = check_extensions(streamFile, "sb4"); /* PSP, X360? */ int is_sb5 = check_extensions(streamFile, "sb5"); /* PSP, 3DS? */ //int is_sb6 = check_extensions(streamFile, "sb6"); /* PS3? */ int is_sb7 = check_extensions(streamFile, "sb7"); /* Wii */ int is_biadd_psp = 0; /* The format varies with almost every game + platform (some kind of class serialization?), * support is done case-by-case as offsets move slightly. Basic layout: * - fixed part (0x00..0x14) * - garbage, flags * - external stream number of samples / internal garbage * - external stream size (also in the common part) / internal garbage * - garbage * - external original sample rate / internal garbage * - sample rate, pcm bits?, channels * - stream type and external filename (internal filename too on some platforms) * - end flags/garbage * Garbage looks like uninitialized variables (may be null, contain part of strings, etc). * Later version don't have filename per header but in the extra section. */ /* common */ sb->section3_entry_size = 0x08; sb->stream_name_size = 0x24; /* maybe 0x28 or 0x20 for some but ok enough (null terminated) */ /* Prince of Persia: Sands of Time (2003)(PC) */ if ((sb->version == 0x000A0002 && is_sb0) || /* (not sure if exists, just in case) */ (sb->version == 0x000A0004 && is_sb0)) { /* main game */ sb->section1_entry_size = 0x64; sb->section2_entry_size = 0x80; sb->external_flag_offset = 0x24; /* maybe 0x28 */ sb->num_samples_offset = 0x30; sb->sample_rate_offset = 0x44; sb->channels_offset = 0x4a; sb->stream_type_offset = 0x4c; sb->stream_name_offset = 0x50; sb->has_short_channels = 1; sb->has_internal_names = 1; return 1; } /* Prince of Persia: Sands of Time (2003)(PS2) */ if ((sb->version == 0x000A0002 && is_sb1) || /* Prince of Persia 1 port */ (sb->version == 0x000A0004 && is_sb1)) { /* main game */ sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x6c; sb->external_flag_offset = 0; /* no apparent flag */ sb->channels_offset = 0x20; sb->sample_rate_offset = 0x24; sb->num_samples_offset = 0x30; sb->stream_name_offset = 0x40; sb->stream_type_offset = 0x68; return 1; } /* Prince of Persia: Sands of Time (2003)(Xbox) */ if ((sb->version == 0x000A0002 && is_sb2) || /* Prince of Persia 1 port */ (sb->version == 0x000A0004 && is_sb2)) { /* main game */ sb->section1_entry_size = 0x64; sb->section2_entry_size = 0x78; sb->external_flag_offset = 0x24; /* maybe 0x28 */ sb->num_samples_offset = 0x30; sb->sample_rate_offset = 0x44; sb->channels_offset = 0x4a; sb->stream_type_offset = 0x4c; /* may contain garbage */ sb->stream_name_offset = 0x50; sb->has_short_channels = 1; sb->has_internal_names = 1; return 1; } /* Tom Clancy's Rainbow Six 3 (2003)(PS2) */ if (sb->version == 0x000A0007 && is_sb1) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x6c; sb->external_flag_offset = 0; /* no apparent flag */ sb->channels_offset = 0x20; sb->sample_rate_offset = 0x24; sb->num_samples_offset = 0x30; sb->stream_name_offset = 0x40; sb->stream_type_offset = 0x68; return 1; } /* Prince of Persia: Sands of Time (2003)(GC) */ if ((sb->version == 0x000A0002 && is_sb3) || /* Prince of Persia 1 port */ (sb->version == 0x000A0004 && is_sb3)) { /* main game */ sb->section1_entry_size = 0x64; sb->section2_entry_size = 0x74; sb->external_flag_offset = 0x20; /* maybe 0x24 */ sb->num_samples_offset = 0x2c; sb->sample_rate_offset = 0x40; sb->channels_offset = 0x46; sb->stream_type_offset = 0x48; sb->stream_name_offset = 0x4c; sb->has_short_channels = 1; return 1; } /* Myst IV Demo (2004)(PC) (final game is different) */ if (sb->version == 0x00100000 && is_sb0) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0xa4; sb->external_flag_offset = 0x24; sb->num_samples_offset = 0x34; sb->sample_rate_offset = 0x44; sb->channels_offset = 0x4c; sb->stream_type_offset = 0x50; sb->stream_name_offset = 0x54; sb->has_internal_names = 1; return 1; } /* Prince of Persia: Warrior Within (2004)(PC) */ if (sb->version == 0x00120009 && is_sb0) { sb->section1_entry_size = 0x6c; sb->section2_entry_size = 0x84; sb->external_flag_offset = 0x24; sb->num_samples_offset = 0x30; sb->sample_rate_offset = 0x44; sb->channels_offset = 0x4c; sb->stream_type_offset = 0x50; sb->stream_name_offset = 0x54; sb->has_internal_names = 1; return 1; } /* Prince of Persia: Warrior Within (2004)(PS2) */ if (sb->version == 0x00120009 && is_sb1) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x6c; sb->external_flag_offset = 0; /* no apparent flag */ sb->channels_offset = 0x20; sb->sample_rate_offset = 0x24; sb->num_samples_offset = 0x30; sb->stream_name_offset = 0x40; sb->stream_type_offset = 0x68; return 1; } /* Prince of Persia: Warrior Within (2004)(Xbox) */ if (sb->version == 0x00120009 && is_sb2) { sb->section1_entry_size = 0x6c; sb->section2_entry_size = 0x90; sb->external_flag_offset = 0x24; sb->num_samples_offset = 0x44; sb->sample_rate_offset = 0x58; sb->channels_offset = 0x60; sb->stream_type_offset = 0x64; /* may contain garbage */ sb->stream_name_offset = 0x68; sb->has_internal_names = 1; return 1; } /* Prince of Persia: Warrior Within (2004)(GC) */ if (sb->version == 0x00120009 && is_sb3) { sb->section1_entry_size = 0x6c; sb->section2_entry_size = 0x78; sb->external_flag_offset = 0x20; sb->num_samples_offset = 0x2c; sb->sample_rate_offset = 0x40; sb->channels_offset = 0x48; sb->stream_type_offset = 0x4c; sb->stream_name_offset = 0x50; return 1; } /* two games with same id; use project file as identifier */ if (sb->version == 0x0012000C && is_sb4) { STREAMFILE * streamTest = open_stream_name(streamFile, "BIAAUDIO.SP4"); if (streamTest) { is_biadd_psp = 1; close_streamfile(streamTest); } } /* Prince of Persia: Revelations (2005)(PSP) */ if (sb->version == 0x0012000C && is_sb4 && !is_biadd_psp) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x84; sb->external_flag_offset = 0x24; sb->num_samples_offset = 0x30; sb->sample_rate_offset = 0x44; sb->channels_offset = 0x4c; sb->stream_type_offset = 0x50; sb->stream_name_offset = 0x54; sb->has_internal_names = 1; return 1; } /* Brothers in Arms - D-Day (2006)(PSP) */ if (sb->version == 0x0012000C && is_sb4 && is_biadd_psp) { sb->section1_entry_size = 0x80; sb->section2_entry_size = 0x94; sb->stream_id_offset = 0x0; //todo 0x1C or 0x20? table seems problematic sb->external_flag_offset = 0x24; sb->num_samples_offset = 0; /* variable? */ sb->sample_rate_offset = 0x44; sb->channels_offset = 0x4c; sb->stream_type_offset = 0x50; sb->stream_name_offset = 0x54; sb->has_internal_names = 1; return 1; } /* Prince of Persia: The Two Thrones (2005)(PC) */ if (sb->version == 0x00150000 && is_sb0) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x78; sb->external_flag_offset = 0x2c; sb->stream_id_offset = 0x34; sb->num_samples_offset = 0x40; sb->sample_rate_offset = 0x54; sb->channels_offset = 0x5c; sb->stream_type_offset = 0x60; sb->extra_name_offset = 0x64; sb->has_extra_name_flag = 1; return 1; } /* Prince of Persia: The Two Thrones (2005)(PS2) */ if (sb->version == 0x00150000 && is_sb1) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x5c; sb->external_flag_offset = 0; sb->channels_offset = 0x2c; sb->sample_rate_offset = 0x30; sb->num_samples_offset = 0x3c; sb->extra_name_offset = 0x4c; sb->stream_type_offset = 0x50; sb->has_extra_name_flag = 1; return 1; } /* Prince of Persia: The Two Thrones (2005)(Xbox) */ if (sb->version == 0x00150000 && is_sb2) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x58; sb->external_flag_offset = 0; sb->num_samples_offset = 0x28; sb->stream_id_offset = 0; sb->sample_rate_offset = 0x3c; sb->channels_offset = 0x44; sb->stream_type_offset = 0x48; sb->extra_name_offset = 0x4c; sb->has_extra_name_flag = 1; sb->has_rotating_ids = 1; return 1; } /* Prince of Persia: The Two Thrones (2005)(GC) */ if (sb->version == 0x00150000 && is_sb3) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x6c; sb->external_flag_offset = 0x28; /* maybe 0x2c */ sb->num_samples_offset = 0x3c; sb->sample_rate_offset = 0x50; sb->channels_offset = 0x58; sb->stream_type_offset = 0x5c; sb->extra_name_offset = 0x60; return 1; } /* Prince of Persia: Rival Swords (2007)(PSP) */ if (sb->version == 0x00180005 && is_sb5) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x54; sb->external_flag_offset = 0; sb->channels_offset = 0x28; sb->sample_rate_offset = 0x2c; //sb->num_samples_offset = 0x34 or 0x3c /* varies */ sb->extra_name_offset = 0x44; sb->stream_type_offset = 0x48; sb->has_extra_name_flag = 1; return 1; } #if 0 /* Rainbow Six Vegas (2007)(PSP) */ if (sb->version == 0x00180006 && is_sb5) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x54; sb->external_flag_offset = 0; sb->channels_offset = 0x28; sb->sample_rate_offset = 0x2c; //sb->num_samples_offset = 0x34 or 0x3c /* varies */ sb->extra_name_offset = 0x44; sb->stream_type_offset = 0x48; sb->has_extra_name_flag = 1; sb->has_rotating_ids = 1; return 1; } /* todo Rainbow Six Vegas changes: * some streams use type 0x06 instead of 0x01, known values: * 0x0c: header offset in extra table? * 0x2c: stream size * 0x30: stream offset * most other fields are fixed, comparing different files * header is in the extra table, after the stream name (repeated?) * (0x04: sample rate, 0x0c: channels, etc) * stream data may be newer Ubi ADPCM (see DecUbiSnd) */ #endif /* Red Steel (2006)(Wii) */ if (sb->version == 0x00180006 && is_sb7) { /* same as 0x00150000 */ sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x6c; sb->external_flag_offset = 0x28; /* maybe 0x2c */ sb->num_samples_offset = 0x3c; sb->sample_rate_offset = 0x50; sb->channels_offset = 0x58; sb->stream_type_offset = 0x5c; sb->extra_name_offset = 0x60; return 1; } /* Prince of Persia: Rival Swords (2007)(Wii) */ if (sb->version == 0x00190003 && is_sb7) { sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x70; sb->external_flag_offset = 0x28; /* maybe 0x2c */ sb->channels_offset = 0x3c; sb->sample_rate_offset = 0x40; sb->num_samples_offset = 0x48; sb->extra_name_offset = 0x58; sb->stream_type_offset = 0x5c; return 1; } /* TMNT (2007)(PS2) */ if (sb->version == 0x00190002 && is_sb1) { sb->section1_entry_size = 0x48; sb->section2_entry_size = 0x5c; sb->external_flag_offset = 0; sb->channels_offset = 0x28; sb->sample_rate_offset = 0x2c; //sb->num_samples_offset = 0x34 or 0x3c /* varies */ sb->extra_name_offset = 0x44; sb->stream_type_offset = 0x48; sb->has_extra_name_flag = 1; return 1; } /* TMNT (2007)(GC) */ if (sb->version == 0x00190002 && is_sb3) { /* same as 0x00190003 */ sb->section1_entry_size = 0x68; sb->section2_entry_size = 0x6c; sb->external_flag_offset = 0x28; /* maybe 0x2c */ sb->channels_offset = 0x3c; sb->sample_rate_offset = 0x40; sb->num_samples_offset = 0x48; sb->stream_type_offset = 0x5c; sb->extra_name_offset = 0x58; return 1; } return 0; }