#include "coding.h" /* Decodes Konami XMD from Xbox games. * Algorithm reverse engineered from SH4/CV:CoD's xbe (byte-accurate). */ void decode_xmd(VGMSTREAMCHANNEL *stream, sample_t *outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, size_t frame_size) { uint8_t frame[0x15] = {0}; off_t frame_offset; int i, frames_in, sample_count = 0, samples_done = 0; size_t bytes_per_frame, samples_per_frame; int16_t hist1, hist2; uint16_t scale; /* external interleave (variable size), mono */ bytes_per_frame = frame_size; samples_per_frame = 2 + (frame_size - 0x06) * 2; frames_in = first_sample / samples_per_frame; //first_sample = first_sample % samples_per_frame; /* for flat layout */ /* parse frame header */ frame_offset = stream->offset + bytes_per_frame * frames_in; read_streamfile(frame, frame_offset, bytes_per_frame, stream->streamfile); /* ignore EOF errors */ hist2 = get_s16le(frame + 0x00); hist1 = get_s16le(frame + 0x02); scale = get_u16le(frame + 0x04); /* scale doesn't go too high though */ /* write header samples (needed) */ if (sample_count >= first_sample && samples_done < samples_to_do) { outbuf[samples_done * channelspacing] = hist2; samples_done++; } sample_count++; if (sample_count >= first_sample && samples_done < samples_to_do) { outbuf[samples_done * channelspacing] = hist1; samples_done++; } sample_count++; /* decode nibbles */ for (i = first_sample; i < first_sample + samples_to_do; i++) { uint8_t nibbles = frame[0x06 + i/2]; int32_t sample; sample = i&1 ? /* low nibble first */ get_high_nibble_signed(nibbles): get_low_nibble_signed(nibbles); /* Coefs are based on XA's filter 2 (using those creates hissing in some songs though) * ex. 1.796875 * (1 << 14) = 0x7300, -0.8125 * (1 << 14) = -0x3400 */ sample = (sample*(scale<<14) + (hist1*0x7298) - (hist2*0x3350)) >> 14; //new_sample = clamp16(new_sample); /* not needed */ if (sample_count >= first_sample && samples_done < samples_to_do) { outbuf[samples_done * channelspacing] = (int16_t)sample; samples_done++; } sample_count++; hist2 = hist1; hist1 = sample; } //stream->adpcm_history1_32 = hist1; //stream->adpcm_history2_32 = hist2; }