#include "nolayout.h" #include "../coding/adx_decoder.h" #include "../coding/gcdsp_decoder.h" #include "../coding/pcm_decoder.h" void render_vgmstream_nolayout(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream) { int samples_written=0; const int samples_this_block = vgmstream->num_samples; int samples_per_frame; switch(vgmstream->coding_type) { case coding_CRI_ADX: samples_per_frame = 32; break; case coding_NGC_DSP: samples_per_frame = 14; break; case coding_PCM16LE: case coding_PCM16BE: case coding_PCM8: samples_per_frame = 1; break; } while (samples_writtensamples_into_block; samples_to_do = samples_left_this_block; /* fun loopy crap */ /* Why did I think this would be any simpler? */ if (vgmstream->loop_flag) { /* is this the loop end? */ if (vgmstream->current_sample==vgmstream->loop_end_sample) { /* restore! */ memcpy(vgmstream->ch,vgmstream->loop_ch,sizeof(VGMSTREAMCHANNEL)*vgmstream->channels); vgmstream->current_sample=vgmstream->loop_sample; vgmstream->samples_into_block=vgmstream->loop_samples_into_block; continue; /* recalculate stuff */ } /* is this the loop start? */ if (!vgmstream->hit_loop && vgmstream->current_sample==vgmstream->loop_start_sample) { /* save! */ memcpy(vgmstream->loop_ch,vgmstream->ch,sizeof(VGMSTREAMCHANNEL)*vgmstream->channels); vgmstream->loop_sample=vgmstream->current_sample; vgmstream->loop_samples_into_block=vgmstream->samples_into_block; vgmstream->hit_loop=1; } /* are we going to hit the loop end during this block? */ if (vgmstream->current_sample+samples_left_this_block > vgmstream->loop_end_sample) { /* only do to just before it */ samples_to_do = vgmstream->loop_end_sample-vgmstream->current_sample; } /* are we going to hit the loop start during this block? */ if (!vgmstream->hit_loop && vgmstream->current_sample+samples_left_this_block > vgmstream->loop_start_sample) { /* only do to just before it */ samples_to_do = vgmstream->loop_start_sample-vgmstream->current_sample; } } if (samples_per_frame > 1 && (vgmstream->samples_into_block%samples_per_frame)+samples_to_do>samples_per_frame) samples_to_do=samples_per_frame-(vgmstream->samples_into_block%samples_per_frame); if (samples_written+samples_to_do > sample_count) samples_to_do=sample_count-samples_written; switch (vgmstream->coding_type) { case coding_CRI_ADX: for (chan=0;chanchannels;chan++) { decode_adx(&vgmstream->ch[chan],buffer+samples_written*vgmstream->channels+chan, vgmstream->channels,vgmstream->samples_into_block, samples_to_do); } break; case coding_NGC_DSP: for (chan=0;chanchannels;chan++) { decode_gcdsp(&vgmstream->ch[chan],buffer+samples_written*vgmstream->channels+chan, vgmstream->channels,vgmstream->samples_into_block, samples_to_do); } break; } samples_written += samples_to_do; vgmstream->current_sample += samples_to_do; vgmstream->samples_into_block+=samples_to_do; } }