#include "meta.h" #include "../util.h" /* MUSC (near all Spyro games and many other using this) */ VGMSTREAM * init_vgmstream_musc(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; int loop_flag; int channel_count; off_t start_offset; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("mus",filename_extension(filename)) && strcasecmp("musc",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x0,streamFile) != 0x4D555343) /* MUSC */ goto fail; /* check file size */ if ((read_32bitLE(0x10,streamFile)+read_32bitLE(0x14,streamFile)) != (get_streamfile_size(streamFile))) goto fail; loop_flag = 0; channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; start_offset = read_32bitLE(0x10,streamFile); vgmstream->coding_type = coding_PSX; vgmstream->channels = channel_count; vgmstream->sample_rate = (uint16_t) read_16bitLE(0x06,streamFile); vgmstream->num_samples = read_32bitLE(0x14,streamFile)/channel_count/16*28; #if 0 if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = (read_32bitLE(0x14,streamFile))*28/16/channel_count; } #endif vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitLE(0x18,streamFile)/2; vgmstream->meta_type = meta_MUSC; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }