#include "meta.h" #include "../coding/coding.h" /* .STS - from Alfa System games [Shikigami no Shiro 3 (Wii)] */ VGMSTREAM* init_vgmstream_sts(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset, data_size, channel_size; int loop_flag, channels, sample_rate; /* checks */ data_size = read_u32be(0x00,sf); if (data_size + 0x04 != get_streamfile_size(sf)) return NULL; if (!check_extensions(sf, "sts")) return NULL; channels = read_u8(0x08,sf) + 1; sample_rate = read_u16be(0x0c,sf); /* 0x10: dsp related? */ /* 0x16: usable size */ channel_size = read_u32be(0x1a,sf); loop_flag = 0; //(read_s32be(0x4C,sf) != -1); /* not seen */ start_offset = (channels == 1) ? 0x70 : 0x50; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_STS; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = dsp_bytes_to_samples(channel_size, 1); vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = channel_size + 0x2e; dsp_read_coefs_be(vgmstream, sf, 0x1e, start_offset - 0x1e + channel_size); dsp_read_hist_be(vgmstream, sf, 0x1e + 0x24, start_offset - 0x1e + channel_size); if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }